Bibliophile
First Post
Well, I'm organizing the next step of my modern campaign, which will be an overnight session, with the players onboard a cargo-ship, investigating an "arms shipment." Unknown to the players, the government was meddling in the occult, and the arms-shipment is the result of one of their experiments. (some demon-ish creature)
Before the PCs snuck onto the ship, but while it was at sea, the "experiment" escaped and wiped out most of the crew. The session starts with the PCs boarding the ship from their zodiac (rubber raft, deployed from a helocopter). Hopefully, it'll end with a final-confrontation (tm) with the experiment.
I've already planned on having a ominously large storm (tm) set in soon after they board, and wipe out their raft (and prevent outside communications). But as far as planning the rest of it, i'm stuck.
Basically, I need help scaring the players for the session. This will be their first encounter with a supernatural aspect of the campaign world, and i want them to fear/respect it. So, if any of you have suggestions on doing that, from encounter ideas, to setting the atmosphere, to whatever, they're welcome
Before the PCs snuck onto the ship, but while it was at sea, the "experiment" escaped and wiped out most of the crew. The session starts with the PCs boarding the ship from their zodiac (rubber raft, deployed from a helocopter). Hopefully, it'll end with a final-confrontation (tm) with the experiment.
I've already planned on having a ominously large storm (tm) set in soon after they board, and wipe out their raft (and prevent outside communications). But as far as planning the rest of it, i'm stuck.
Basically, I need help scaring the players for the session. This will be their first encounter with a supernatural aspect of the campaign world, and i want them to fear/respect it. So, if any of you have suggestions on doing that, from encounter ideas, to setting the atmosphere, to whatever, they're welcome
