kengar
First Post
All of the above tips are good advice. I would also add that if you have access to a copy of the "Call of Cthulhu" rulebook (d20 or BRP) give it a look-through. There's a lot of good advice in there about spooky GM-ing (especially the d20 version).
One thing to keep in mind, to really have a creepy session, the players should kind of want to be scared. That said, if you can give them the message that this session is supposed to be creepy, as often as not, they'll play along and have great fun!
PS - Dim the lights (I don't think that was mentioned yet).
One thing to keep in mind, to really have a creepy session, the players should kind of want to be scared. That said, if you can give them the message that this session is supposed to be creepy, as often as not, they'll play along and have great fun!
PS - Dim the lights (I don't think that was mentioned yet).