What they said, and then:
The world is dark and dangerous. The good, the bad, and the "oh-my-god-what-happened-to-your-face" are all thrown in the mix in a very interesting way. All of the support books that I've picked up (that would be all except Wilderness & Wastelands) have been a wealth of useful information (both crunchy and fluffy). And there is even a whole city-state of neutral scientifically-minded necromancers. Too cool. I'm about to start up my first Ghelspad campaign, and my players are all anticipating a good run.
The world is dark and dangerous. The good, the bad, and the "oh-my-god-what-happened-to-your-face" are all thrown in the mix in a very interesting way. All of the support books that I've picked up (that would be all except Wilderness & Wastelands) have been a wealth of useful information (both crunchy and fluffy). And there is even a whole city-state of neutral scientifically-minded necromancers. Too cool. I'm about to start up my first Ghelspad campaign, and my players are all anticipating a good run.