scarred lands


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Hello, I've been an off and on lurker/poster at Enworld for a long time, but since I'm starting off DMing a scarred lands adventure tomorrow I wanted to get some feedback.

Its a first level party which will probably have a cleric, paladin, rogue and barbarian. I want the adventure to take place around Mithril, I believe that its the place where the most 'low level' stuff is happening as well as being a fairly safe base of operations. Unlike, say, Hollowfaust where the laws are a bit stricker than my players will be able to handle.

My idea is to take the basic plot of the Serpent Amphora and start it off in Mullis Town. During the festival the PCs recieve the Amphora and beat off the Assaathi. Plans are then made to transprort in to Lave by King, and a small caravan is dispatched in order to keep as few people in the know as possible. The PCs will be assigned as guards, mainly to prevent them from saying anything, but the artifact itself will be guarded by two vigilants in a wagon.

However the an agent of the Penumbral Pentagon will have noticed the events at the fair and will cause a brief distration on the journey. It will be just enough to cause every body to look away from the wagon, so a few shadows can slip in. In order to prevent the vigilants from getting help, a silence spell will be cast. The shadows will slay the vigilants and escape unnoticed.

After the agent escapes, the assaathi will attempt an attack on the caravan to make off with the amphora. This attack will be aborted after they discover it has already been stolen. At the same time, the PCs and any remaining guards will realise the absence of the amphora. Then begins the great chase, with the Penumbral Lord trying to make it back to the Shadow Fortress, the Assaathi trying to bring it to friendly territory (using the encounters in the Serpent Amphora) and the PCs trying to get it to Vesh (or when that eventually fails, Mithril).

Any ideas for more twists, enemies encounters. Also, much time does it take to get around that region?

Respectfuly yours,
Sir Pellinore
 

enchantment costs

Fevil said:
Np.

So...what does that have to do with my non-magical Hornsaw Blade then?

:fish, fish: :D

If one of my PC's somehow gained access to his item I'm sure that they would want to get it enchanted. I was just wondering how much it would cost before the player actually saw a return on their investment and for adamantite that point is at +2
 

Re: enchantment costs

Sanackranib said:


If one of my PC's somehow gained access to his item I'm sure that they would want to get it enchanted. I was just wondering how much it would cost before the player actually saw a return on their investment and for adamantite that point is at +2


For the Hornsaw Blade that point is +5.
Also my last post was directed at Red Barons comments on the SatS, I hope you didnt think I was being cheeky about one opf your posts San.
 

Pellinore, you could have the Asaatthi attempt to team up with the party in order to stop the Penumbral Lord. I doubt the PCs would accept but it would make for an interesting encounter to be sure, especially if you build up the PLs powerlevel. It may make the PCs think they cant take him alone.
 

Pell: Only trick I can see is that shadows are incorporeal, so they can't pick the durned thing up... but no reason one or more of them couldn't have level(s) in Sor to get the mage hand or unseen servant going, I guess.

Fev: Love to give you more, my friend, but I'd probably get a lot more than just a hook in the mouth for my trouble... :)
 
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Re: Re: enchantment costs

Fevil said:



For the Hornsaw Blade that point is +5.
Also my last post was directed at Red Barons comments on the SatS, I hope you didnt think I was being cheeky about one opf your posts San.


NP, I was just looking for clairification. that makes it one real expensive item to enchant!
 


Pellinore, personally I think that's more than enough...but if you want a shadowy being, shadow demons work out pretty well. (I'd use either BoVD's or Tome of Horrors.)

As for how long that would take, in the way you suggest, at least two week, in good weather. Really. We are talking mountains, foothills, various weather conditions that might impede travel. And most overland travel is hard to do unless you have a road (which as far as I know, there are few roads outside of the Veshian border.)
 

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