D&D 5E Scary/Creepy encounters

Well, the spell states that Guards and wards only has fog in the hallways(and jungles don't really have those.) It would be better to have the fog just move in and out at dramatic times. I just meant that the spell 'Guards & Wards' affect the whole jungle, not just 2500 square feet. So it'd have webs in some places and fog in others and magic mouths in other places etc...
That's kinda what i meant, i just didn't write it properly, sorry for the confusion
 

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I think the meazel is a great scary monster. I presented one as an old lady in hut in the forest, which sets up the encounter to be creepy--the players expect it. She was tending to the adventurers serving them soup next to the fire when she in an off-hand way said, "now you dears just sit tight while I get my strangling cords." And away she went as the players were left wondering what she meant. She reappeared from the shadows soon after, snatching one of the party with her strangling cords, and teleporting off with her quarry into the forest. Now the party is split, the snatched member has to deal with her alone, and the rest of the party have to find the pair by the sounds of their combat.
That's hilarious (and very spooky), but I can't see my players ever allowing me to get away with having a monster just teleport away.
 


Some horror themes/ideas that I think work well with jungles:

* Carnivorous and/or parasitic planes; entangling vines and creepers

Example: A gaunt, disheveled humanoid crawls out of the foliage, covered with short vine-like growths sprouting from large percentages of its flesh; and apparently suffering hideous agony. It croaks for help in a raspy voice. Anyone touching or attempting to treat the individual might run the risk of contracting whatever has caused the infection. Or something large and nasty nearby may have implanted whatever it is.

* Terrible diseases, poisons, parasites - often carried by small organisms like insects, small plants, frogs, worms, snakes, and/or rodents.

Example: Anyone not having spent significant amounts of time in the area has a 1 in 10 chance of developing dysentery each time they eat something grown or killed from the region. While suffering dysentery, victims are unable to keep nutrients inside of them for various reasons. Victims suffer one level of exhaustion that cannot be removed until they recover from the disease. Furthermore, victims regain no more than 1 hit point per hit die spent to heal, and regain no more than 1 hp per level or hit die per long rest by natural healing. And finally, each day during which a victim suffers from the disease counts as one in which the victim has not eaten - per the rules on starvation. To recover from the illness, the victim may make a con save each time they finish a long rest; they need to make two or three con saves (DC: 12 maybe?) to recover.

* Ambush predators, monsters, enemies

Example: Classic jaguar ambushes a PC who wanders off alone. Or possibly something more fearsome.

* Waterways filled with dangerous and usually unseen carnivores

Examples: Crocodiles, piranhas, etc

* Cannibalism in practice, curse, or harmful and dangerous superstition

Example: PCs encounter a clearing with a 10-foot tall statue of a crocodile-headed human, depicted as holding two smaller, humanoid figures in clawed hands. At the foot of the altar is a jagged rock covered with ruddy-stains. Various bones have been left - as offerings, decorations, or incidental leavings around the area. Any PC who touches, investigates, or otherwise comes in close contact with the statue begins to suffer from cannibalistic urges and ideation (i.e. gradually begins thinking about eating people),

* Isolation and claustrophobia due to environment (e.g. isolating mists, thick and/or mostly impassable foliage pressing in, terrain that obscures any references for direction or navigation)
 
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Something to consider: You want to create dread in the players, not just their characters.

One thing I did when the PCs were trying to explore a haunted location was set up a Jenga tower in the center of the table. Whenever someone rolled less than 6 on a d20, I had them pull a piece. When the players asked why they had to pull a piece, I just smiled and said, "you'll see". When the tower collapsed, the location of the fallen pieces determined what parts of the map had fallen into Hell. However, the dread the players had as they pulled the pieces from the tower was adorable. For something similar while social distancing there is an online Jenga simulator...

 

Something to consider: You want to create dread in the players, not just their characters.

One thing I did when the PCs were trying to explore a haunted location was set up a Jenga tower in the center of the table. Whenever someone rolled less than 6 on a d20, I had them pull a piece. When the players asked why they had to pull a piece, I just smiled and said, "you'll see". When the tower collapsed, the location of the fallen pieces determined what parts of the map had fallen into Hell. However, the dread the players had as they pulled the pieces from the tower was adorable. For something similar while social distancing there is an online Jenga simulator...

I like this idea, maybe i can do something different too, like put a timer and dont tell them what happens when it reaches 0 or make them roll randomly during exploration of the jungle.
 

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