Scavenger's Guide to Droids

Kinda surprised/disappointed a thread's not around for this book.

Especially as it's a really nice supplement for droid fans, with a much simpler set of rules for creating droid PCs; pretty much pick a "model" template" much like choosing a race, which provides all your default droid gear. Also new droid talents (building off the droid talent trees introduced in Force Unleashed) and plenty of new toys.
 

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Blackrat

He Who Lurks Beyond The Veil
Yeah, I really like this book. The droids as races and the manufacturer traits are really nice. And as I introduced the book on our last game night, the group's droid PC got rebuilt using this system.

Oh, and just a sidenote. I wanted to thank you for your NPC list Donovan. Saved my day as I really needed to improvise half the adventure on friday.
 


Ambrus

Explorer
I flipped through this book at my FLGS yesterday; a must buy for any droid player. As a longtime adherent of the droids-are-the-real-heroes-of-the-Star-Wars-universe school of thought this book was long overdue in my opinion. :cool:
 


The Green Adam

First Post
While I thought the book had a nice section on modifications and such I was disappointed with the book as a Star Wars Droid fan.

For a universe where the original three films had only one or two combat Droids and we've already gotten the stats for the droids of the Clone Wars era, I was astounded by how many Droids in this book were fighting machines.

It seemed to me a very uncreative collection of robots. Droids in the Star Wars universe fill a thousand and one niches and most of the Droids in this book fill one niche - Kill stuff. I was hoping for more diversity.

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For a universe where the original three films had only one or two combat Droids and we've already gotten the stats for the droids of the Clone Wars era, I was astounded by how many Droids in this book were fighting machines[./QUOTE]
I think a part of that is due to the book also being something akin to a Monster Manual, sort of like Threats of the Galaxy, only with more player-based crunch included.

While one might very well want droids of all sorts of different stripes (for which I can't fault you in the slightest), unfortunately most non-combat droids tend to fall into the category of "scenery" and thus it may be that no more thought is given to writing stats for those types of droids than writing stats for trees. Not saying I agree with that approach (as I myself would like to see a wide array of droids for various non-combat functions), but I can see where Rodney was coming from on this one.

Blackrat,
You're quite welcome.
 

fireinthedust

Explorer
I'll have to check it out, but I want to see if they cover droid roles like R2 units and medical units, translators, and other jobs. Ye floating ball repair droid could also be handy, though interesting as a PC option (ball + blaster = flying 3d8dmg ranged?!).

If there are a lot of combat droids, how many of them are Clone Wars era separatist models? That does make sense, as stats for those will be useful. Once that era's past, though, I can understand the need for maintenance droids, perhaps Nav computers in a mobile body, that sort of thing.

My question: how do you run Cybernetics and droids in Star Wars? And would d20 Future's Cybernetics rules fit in well witht he stuff in this book?
 

ProfessorCirno

Banned
Banned
Actually, I think you're doing it wrong if you're looking at the listed droids and going "What I can't play these."

The big meat of the book for the player is the new droid creation rules. They don't need to have half a dozen astromech droids for you to choose from, because now you can much more easily make your own.
 


ValhallaGH

First Post
While I have you folks here: what are the key books for SAGA?
Must:
Core Book.

Very worthwhile if you'll be using those elements in your campaigns:
Starships.
Droids.

Great ideas but unnecessary:
Most of the "Era" books.
Scoundrel book.
War book.

Avoid:
Threats of the Galaxy.


I'm sure I've forgotten some but it's late and I'm tired.
Good luck.
 

Blackrat

He Who Lurks Beyond The Veil
Yeah, I think Valhalla nailed it. Starships is pretty much must have and the droid book is probably the most useful to come out ever since that. Threats of the Galaxy is indeed somewhat horror, but if you don't mind NPC's bending the rules then it's ok. Then again, you'll do better by checking the OP's signature for NPC list ;)

Then depending on the era you play you should invest in the appropriate era book, especially if you are the GM.
 

Belen

Explorer
I loved this book. It was very much old school saga. I dislike how the rules have shifted to more encounter power BS over time, so these rules work for me.

As for the best books, here is my must have list:

Saga Core
Starships of the Galaxy (out of print)
Scavengers Guide to Droids
Knights of the Old Republic Campaign Setting
 

lukelightning

First Post
My favorite PC "combat" droids are the ones that aren't combat models. I designed a droid called XT-RMN8 who was an exterminator droid. Sounds dangerous until you realize it's basically a cleaning droid that was designed to get rid of vermin.
 

fireinthedust

Explorer
Knights of the Old Republic Campaign Setting

Why Knights of the Old Republic?

I'm going to be playing in late Clone Wars/Early Rise of the Empire. I don't know that I need it to be too close to Cannon, though, so other than good monster stats, I think I'm fine.

Does anyone have a map of a Star Destroyer or (preferably) a Republic Cruiser? My players are the crew of one, and it's their base for now; it'd be handy if the map worked for our group.
 

MarkB

Legend
Why Knights of the Old Republic?
I'm also keen on that one. Taking its lead from the Knights of the Old Republic computer games, it converts many of the items, abilities and Force powers from them into decent, balanced game elements. It also presents a campaign setting in which you can have lots of Jedi and Sith without being at odds with the established backstory.

However, the book is currently very difficult to find.

IDoes anyone have a map of a Star Destroyer or (preferably) a Republic Cruiser? My players are the crew of one, and it's their base for now; it'd be handy if the map worked for our group.

That's a popular request over on WotC's Star Wars forums, and so far nobody's found one. I'd recommend not trying to stat out every last chamber and corridor, and concentrate on just putting together the major features, with some fairly firm ideas of how they fit together.

Galaxy At War helps immensely with this process, through its excellent Bases & Battlestations section.
 

NMC

Explorer
I agree. I've really enjoyed the KotOR comic from Dark Horse, and I'm sad that it's going to be concluded in the next two issues, but it does lay out some nice possibilities for a really epic SW campaign.

As far as deck plans go, if you have access, some of the old West End Games materials might be of use. The Rebel Alliance Sourcebook has complete deckplans for a Corellian Corvette, if that would work. There's also a supplement called The Far Orbit Project which has fairly detailed plans for a Nebulon-B cruiser. Alternately, I think an old adventure called Starfall has some plans for a Star Destroyer.

-Nate
 

ValhallaGH

First Post
Why Knights of the Old Republic?
I'd recommend it, like I do all the Era books but especially that one, for a wealth of talents, feats, and equipment that can greatly enhance your games.

If you never see them, you won't miss them. They may never even see use. But they are generally fun and interesting expansions on the rules that provide options that can enhance your games a great deal.
 

fireinthedust

Explorer
I got a look at Clone Wars today, and I think that might also be on my list. That and Scavenger's, mostly for monster stats.


What's in Force Unleashed? crunch-wise, i mean. lots of scoundrels and/or Imperials?

I'm shocked about starships being out of print. Oh well. My local game store guy told me to just draw on a battlemat! Brilliant, though I'll have to find ship tiles at some point.
 

ValhallaGH

First Post
What's in Force Unleashed? crunch-wise, i mean. lots of scoundrels and/or Imperials?
Imperial organizational stuff, Rebel organizational stuff, a tiny bit of criminal organization stuff, and a metric crap-ton of Force stuff (powers, talents, and feats).
The Unleashed mechanics vary between "not quite worth the entry fee" and "holy crap, that super broken but very cool"; and then you realize that all of them are accessible by any force user that takes one feat.
There's a lot of good, balanced, fun stuff in there too. But some of the over-the-top stuff is about five parsecs over the top.
 

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