Thief of Always
First Post
I'm creating a campaign to run with a couple of friends of mine that I haven't gamed with in a while. It revolves around an adventuring school. I've been racking my head for ideas concerning the concept. I've come up with a lot of interesting things to use, but I still need some outside perspective.
If you ran an adventuring school, what kind of things would go on there?
If you ran an adventuring school, what kind of things would go on there?
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