Scribble
First Post
Sure its possible that all living creatures heal super fast and recover all their wounds overnight. This is a perfectly valid parameter change from our real world to want to play in. The difference in this case is that all players are forced to play in this super healing world while not everyone is required to play purple antenna humans that eat out of giant nostrils. Most other fantasy aspects of the game are easy to change out if it goes against the type of fantasy they want to play. It is easy to remove Elves, or Dwarves, or Fireballs, it is allot harder to throw out super healing with this ruleset.
Slow the rate of Healing Surge recovery, and you slow the rate at which wounds are ultimately healed.
The rules already make use of this concept with things like disease, starvation, and inhospitable places.
If you want lingering wounds, Healing Surge penalties seem to be the way to go.