Raven Crowking
First Post
That seems kind of sub optimal...
I'm not sure I would agree. Certainly, I have had players who disagreed, and I have also been a player in groups without a cleric.
RC
That seems kind of sub optimal...
Well, it certainly a different on a different scale: But not playing pun-pun is also suboptimal.
I'm not sure I would agree. Certainly, I have had players who disagreed, and I have also been a player in groups without a cleric.
RC
But still, optimal performance (especialy in a time sensative sandbox game) says you should ahve some sort of way to heal quickly.
Playing any character that is a one-trick pony is suboptimal, no matter how good he is at that trick. At least, it's sub-optimal in the games I enjoy. YMMV.
RC
I just have to say that we've finally gotten to the crux of the matter, after how long exactly? Your experiences in this regard differ from the vast majority of D&D players. It sounds to me like you're looking for something very different from the direction the game has been moving in since day one: each edition has had more healing and been more focused on getting the group back into the action faster.I have never played in a game with a Wand of Cure Light Wounds. Ever.
Moreover, I have played in many games, over several editions, where the PC group didn't include a cleric.
RC
Optimal performance is based not only on what you get, but also what you have to give up to get it. I've played with clerics and without clerics. The more you play the game as a combat engine, the more damaged you get, the more you need a healer. That isn't the only way to approach problems, though.
RCFG includes magical healing, certainly, and I don't find it problematical within reason. I am a fan of the potion of healing, for instance, but not the cure light wounds wand. I'm not at all certain that I could parse the difference out rationally, but there certainly seems to be a difference to me.
Hhave you played many ongoing (ie not one shots) D&D games with absolutely no magic healing at all?I have never played in a game with a Wand of Cure Light Wounds. Ever.
Moreover, I have played in many games, over several editions, where the PC group didn't include a cleric.
So, I have to ask - why weren't there any wands of Cure Light Wounds? Did you house-rule the game? Or was there just no interest? I can hardly imagine there being no interest; were I running a cleric, I'd pick up Craft Wand ASAP if Ye Olde Magic Shoppe were unavailable/nonexistent. Healsticks are just too useful.I have never played in a game with a Wand of Cure Light Wounds. Ever.
Moreover, I have played in many games, over several editions, where the PC group didn't include a cleric.
RC
Maybe it's because RC and I have been sparring so long now... but this old news for me now.I just have to say that we've finally gotten to the crux of the matter, after how long exactly? Your experiences in this regard differ from the vast majority of D&D players. It sounds to me like you're looking for something very different from the direction the game has been moving in since day one: each edition has had more healing and been more focused on getting the group back into the action faster.