Sci Fantasy...

jeffers

First Post
In the wake of Dragonstar's apparent demise... is there interest in a science fantasy game? DS died, GW was dead on arrival, WH40K is a waaay off... and may not even be d20... should I collect my voluminous notes for Exodus and get a wiggle on?

I'd love to know how EN World feels, for as EN World goes, so goes d20...
 

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Fant. Fl. Games is selling a 5 Dragonstar books package for 40$ only. If I had not the Star. Handbook and Guide to Gal. I would have bought them... I think once you have those books, you really don't need more to run a campaign. So for me, even if the line is closed, the game is dead only for those who do not want to play it anymore.

What is "GW"??
 


He's right...

Quite a few reviews simply mourned that book... and in the "Hey, Maybe I could do better..." Dept... I thought maybe I could.

I'll polish it up, do a PDF... who knows.
 


jeffers said:
In the wake of Dragonstar's apparent demise...

???

Has FFG made an announcement I am not aware of? It doesn't seem that long since I bought the last two DS books.

Admittedly, their release schedule has been sort of placid, but I like it that way. Much easier to keep up with than some lines which I decided to drop due to their "1-2 books a month" schedule.
 

I was going to publish a setting based on a modernized fantasy world, but consumer apathy to the idea forced me to scrap it for now...

Perhaps later...
 

should I collect my voluminous notes for Exodus and get a wiggle on?

<snip>

"Hey, Maybe I could do better..." Dept... I thought maybe I could. I'll polish it up, do a PDF... who knows.

Why not?! If you do it for yourself, you could also well do it for a pdf (either distributed for free or at rpg.now for a price, but the latter would require no borrowed copyrighted material, and some competence for layout and illustration).

If I can give my opinion, something I really didn't like about Dragonstar: it was the same classes as in D&D, plus a few additional feats and skills. I would prefer it much more as in Bulldogs! for example, where the classes are described in a sci-fi context. Then, rather than having wizards as common as pilots or engineer, make them some sort of reclusive category of rare people who still practice an ancient and forgotten art. They are usually meet with disbelief, and then with fear when it appears they really can cast spells...

Just my 2 cents.
 
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I really like sci-fi fantasy. I started a campaign a few months ago, using Arcana Unearthed for the base and adding stuff from Factory, Arsenal, and plenty of my own rules. It's on hold now, while my group is playtesting Fall of Man.

Anyhow, I never bought a Dragonstar book, but once I was going to get the Starfarer's handbook, I heard about this Dragonstar Essential Collection. I'm SO going to buy that.

I kinda like the idea of the fantasy classes in space. In my campaign, spaceships, robots, and weaponry are all magic powered. Tech really doesn't play much of a role, other than for style. Wizards usually are the technicians.
 

If they do decide to discontinue the line, they should think about continuing to make money with it by releasing the PDFs on RPGNow. No print costs, and they will sell at their own pace.
 

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