Ranger REG
Explorer
Maybe they should clean up the untidy mess and released a revised version.
That's too bad. The concept is sound, the name is cool, but perhaps the application is a bit faulty. I hate to see another one of FFG's creation go into the dumpster (the first being Blue Planet).jeffers said:The Dragonstar Essential Collection, IMO, is the last gasp of Dragonstar. I base this on nothing I've heard or read... I just think they're trying to divest themselves of all the Dragonstar stock before announcing the end of that line. I don't hold this against them, it happens all the time in my industry.
FFG hasn't made any such announcement, as far as I know.
I'm personally wanting to run a campaign that blends D&D 3.5 w/ Expanded Psionics HB, Dragonstar and d20 Modern.
I am running a similar pseudo-post Apocalyptic campaign called Cursed Earth. I use the Factory and Arsenal books, but only bought the Dragonstar PH, which had everything I needed for advancing the fantasy classes into a more modern flavor. The only reason I did not buy any of the other books (besides financial) was because like Shadowrun and many other Sci-fantasy games, it had both magic AND technology, while my game is MAGIC AS TECHNOLOGY. Thus, I have a form of specialist wizrad called a technomancer who is a sort of combination mechanist (from dragonstar) and specialist wizard. A technomancer gains many more class skills, abilities of a mechanist (such as traps, prefered tech, guerilla repair, etc), more skill points, but pays the price in being barred from 3 schools of spells (cannot be divination, transformation, and I can't remember the last one, I think it might have been adjuration). A technomancer also gains a few of the technomancer Dragonstar PrC abilities at higher levels for flavor. Technomancer also loses the scribe scroll feat (but gains a bonus feat which can only be used on item creation feats, including some new ones from the Perpetrated Press books) and does not get a familiar (although are able to get the Construct Familiar feat if they want). Construct familiars have more in common with the psi-crystal of a psion then an animal familiar, but do not allow spells to be used through them until much higher level, are not as intelligent, but are linked to the technomancer's spellpad, thus allowing them to transmit visual and/or audio data back to the technomancer. Also, a construct familiar can be upgraded by the technomancer per the upgrade ability of the mechanist.spider_minion said:I really like sci-fi fantasy. I started a campaign a few months ago, using Arcana Unearthed for the base and adding stuff from Factory, Arsenal, and plenty of my own rules. It's on hold now, while my group is playtesting Fall of Man.
Anyhow, I never bought a Dragonstar book, but once I was going to get the Starfarer's handbook, I heard about this Dragonstar Essential Collection. I'm SO going to buy that.
I kinda like the idea of the fantasy classes in space. In my campaign, spaceships, robots, and weaponry are all magic powered. Tech really doesn't play much of a role, other than for style. Wizards usually are the technicians.