Lord Zack
Explorer
I've been considering how to represent scientific knowledge in Dungeons and Dragons. I feel that characters aught to be able to be knowledgeable in scientific areas, since it would make sense for, say a wizard to have knowledge of mathematics, physics and the like. Further I have Tinker Gnomes, who must know of certain scientific principles so they can create technology that applies those principles. So how do I represent this?
The obvious choice is to create Knowledge skills to represent this. I've checked the d20 Modern SRD which has:
Behavioral Sciences
Earth and Life Sciences
Physical Sciences
Technology
The thing is some of these overlap with existing categories. Earth and Life Sciences probably would work as just an expansion of Nature. Physical Sciences has engineering as a category. I don't imagine a dwarven architect necessarily being knowledgeable about astronomy, or chemistry. Another thing is that astronomy doesn't work the same way in my campaign. Maybe physical sciences would be part of arcana?
So what do you think?
The obvious choice is to create Knowledge skills to represent this. I've checked the d20 Modern SRD which has:
Behavioral Sciences
Earth and Life Sciences
Physical Sciences
Technology
The thing is some of these overlap with existing categories. Earth and Life Sciences probably would work as just an expansion of Nature. Physical Sciences has engineering as a category. I don't imagine a dwarven architect necessarily being knowledgeable about astronomy, or chemistry. Another thing is that astronomy doesn't work the same way in my campaign. Maybe physical sciences would be part of arcana?
So what do you think?