Hello,
after writing the Assassin's Handbook on WotC's D&D CharOp forum I started to conceive the idea of a more strikery assassin and came up with a Paragon Path, based on the enchantment called "Last Word" that Orcus used to kill some gods (as told in the 2ed Dead Gods boxed set). I would appreciate any comment, so don't pull your punches.... Here we go:
Scion of the Last Word
"There's no reason to fight and toil, as everything will eventually come to an end"
Prerequisites: Assassin, either Bleak Disciple or Nightstalker Guild Training
You have witnessed the power of the Last Word and survived. From that very moment you became aware of the fragility of all that is living: you, your friends, your allies and your enemies.
Some of your ilk become agents of death, using their knowledge to kill their enemies, others engage in an endless fight to protect lives all over the multiverse, but they all walk the fine line between using the power of the Word wisely and becoming its slave.
Scion of the Last Word Path Features:
Echoes of the Last Word (11th level): Whenever you deal your Assassin's shroud damage, every enemy in a radius from you equal to the number of shrouds dealing damage, takes damage equal to one-half of your level.
Mortal Aura (11th level): Whenever an enemy enters a square adjacent to you, you can use one of your Assassin at-will attack powers against it as an immediate reaction.
Finishing Sequence (11th level): When you spend an action point to make an attack against your Assassin's Shroud target and you hit, until the end of your turn you can use your Assassin 1st-level at-will attacks as minor actions.
Disheartening Presence (16th level): when you attack your Assassin's Shroud target you ignore its fear immunity, necrotic resistance and necrotic immunity.
Scion of the Last Word Mysteries
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Angel of Deliverance Scion of the Last Word Attack 11
When you feel your enemies are close to death, you walk through the shadows to deliver the killing blow.
Encounter Shadow, Teleportation, Weapon
Free Action Melee
Trigger: an enemy within 10 squares from you becomes bloodied
Effect: you teleport 10 squares to a square adjacent to the triggering creature and then use the following attack against it.
Attack: Dexterity vs. AC
Hit: 4[W] + Dexterity modifier damage. Increase damage to 6[W] + Dexterity modifier damage at 21st level.
Special: If the target is your Assassin's Shroud target and you hit, you deal damage as if the attack was a critical hit. If the attack is a critical hit against your Assassin's Shroud target, its extra critical damage is maximized.
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Burning the Soul Scion of the Last Word Utility 12
You channel the power of the Last Word through yourself, but you pay a price for it.
Encounter Shadow, Stance
Minor Action
Effect: While this stance is active you get a +4 bonus to attack rolls and a bonus to damage rolls equal to your Constitution or Charisma bonus, but you cannot gain temporary hit points or regain hit points by any mean and you take damage equal to one half of your level at the end of each of your turns.
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Fragment of the Word Scion of the Last Word Attack 20
You utter a fragment of the Last Word and hope vanishes from the hearts of your enemies.
Daily Shadow, Fear, Implement
Standard Action Close blast 3
Target: one enemy in blast
Hit: 3d8 + Dexterity modifier damage and the target becomes unconscious (save ends).
Aftereffect: the target is slowed and weakened (save ends).
Special: Your Assassin's Shroud target takes a penalty to all saving throws against the effects of this power equal to the number of shrouds currently on it.
after writing the Assassin's Handbook on WotC's D&D CharOp forum I started to conceive the idea of a more strikery assassin and came up with a Paragon Path, based on the enchantment called "Last Word" that Orcus used to kill some gods (as told in the 2ed Dead Gods boxed set). I would appreciate any comment, so don't pull your punches.... Here we go:
Scion of the Last Word
"There's no reason to fight and toil, as everything will eventually come to an end"
Prerequisites: Assassin, either Bleak Disciple or Nightstalker Guild Training
You have witnessed the power of the Last Word and survived. From that very moment you became aware of the fragility of all that is living: you, your friends, your allies and your enemies.
Some of your ilk become agents of death, using their knowledge to kill their enemies, others engage in an endless fight to protect lives all over the multiverse, but they all walk the fine line between using the power of the Word wisely and becoming its slave.
Scion of the Last Word Path Features:
Echoes of the Last Word (11th level): Whenever you deal your Assassin's shroud damage, every enemy in a radius from you equal to the number of shrouds dealing damage, takes damage equal to one-half of your level.
Mortal Aura (11th level): Whenever an enemy enters a square adjacent to you, you can use one of your Assassin at-will attack powers against it as an immediate reaction.
Finishing Sequence (11th level): When you spend an action point to make an attack against your Assassin's Shroud target and you hit, until the end of your turn you can use your Assassin 1st-level at-will attacks as minor actions.
Disheartening Presence (16th level): when you attack your Assassin's Shroud target you ignore its fear immunity, necrotic resistance and necrotic immunity.
Scion of the Last Word Mysteries
---------------------------------------------------------------------
Angel of Deliverance Scion of the Last Word Attack 11
When you feel your enemies are close to death, you walk through the shadows to deliver the killing blow.
Encounter Shadow, Teleportation, Weapon
Free Action Melee
Trigger: an enemy within 10 squares from you becomes bloodied
Effect: you teleport 10 squares to a square adjacent to the triggering creature and then use the following attack against it.
Attack: Dexterity vs. AC
Hit: 4[W] + Dexterity modifier damage. Increase damage to 6[W] + Dexterity modifier damage at 21st level.
Special: If the target is your Assassin's Shroud target and you hit, you deal damage as if the attack was a critical hit. If the attack is a critical hit against your Assassin's Shroud target, its extra critical damage is maximized.
------------------------------------------------------------------------
Burning the Soul Scion of the Last Word Utility 12
You channel the power of the Last Word through yourself, but you pay a price for it.
Encounter Shadow, Stance
Minor Action
Effect: While this stance is active you get a +4 bonus to attack rolls and a bonus to damage rolls equal to your Constitution or Charisma bonus, but you cannot gain temporary hit points or regain hit points by any mean and you take damage equal to one half of your level at the end of each of your turns.
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Fragment of the Word Scion of the Last Word Attack 20
You utter a fragment of the Last Word and hope vanishes from the hearts of your enemies.
Daily Shadow, Fear, Implement
Standard Action Close blast 3
Target: one enemy in blast
Hit: 3d8 + Dexterity modifier damage and the target becomes unconscious (save ends).
Aftereffect: the target is slowed and weakened (save ends).
Special: Your Assassin's Shroud target takes a penalty to all saving throws against the effects of this power equal to the number of shrouds currently on it.