Okay, I am a big geek (if not dork) and want to make a plot slightly light hearted but serious enough that I can stick it into the regular campaign.
I want this plot to carry themes inspired from Scooby Doo (why? because Scooby is cool and I am a dork
)
1) The bad guy is a wizard or sorcerer with illusions
2) The bad guy uses his illusions to make the locals think location X is haunted
3) PCs are traveling through the area enroute to another place but lo and behold one of their horses breaks a leg and so they need to stop for the night (and, the place they need to stop is right near location X)
4) While staying they hear rumors from the locals about location X being hauted
5) The PCs decide to investigate
6) They eventually learn that there is not a real ghost (much to the dismay of the cleric who rarely gets to use his nifty turning abilities and anti-undead spells that he preped)
7) The bad guy who putting on the facade because he learned that there is a gold mine (or some special magic field or something) that he wanted for himself. Thus, he wanted to scare away the locals and buy the location cheap (if not free)
8) It must end with "And I would have gotten away with it too if it weren't for you pesky kids, and that wolf"
(there is a wold animal companion for the ranger PC
)
9) Gonna try and make this for about level 6 PCs
This is what I have so far. I'll post more details as I think of them. But if anyone has any input/ideas, feel free to share
I want this plot to carry themes inspired from Scooby Doo (why? because Scooby is cool and I am a dork

1) The bad guy is a wizard or sorcerer with illusions
2) The bad guy uses his illusions to make the locals think location X is haunted
3) PCs are traveling through the area enroute to another place but lo and behold one of their horses breaks a leg and so they need to stop for the night (and, the place they need to stop is right near location X)
4) While staying they hear rumors from the locals about location X being hauted
5) The PCs decide to investigate
6) They eventually learn that there is not a real ghost (much to the dismay of the cleric who rarely gets to use his nifty turning abilities and anti-undead spells that he preped)
7) The bad guy who putting on the facade because he learned that there is a gold mine (or some special magic field or something) that he wanted for himself. Thus, he wanted to scare away the locals and buy the location cheap (if not free)
8) It must end with "And I would have gotten away with it too if it weren't for you pesky kids, and that wolf"
(there is a wold animal companion for the ranger PC

9) Gonna try and make this for about level 6 PCs
This is what I have so far. I'll post more details as I think of them. But if anyone has any input/ideas, feel free to share
