SCOOP! Wizards to release 3E Draconomicon

Crothian said:


Well, there;s also a simple Mass Combat system in Slaine. Simple but good.

Being that Slaine is Mongoose, is it a variant of the one from the Quint Fighter or Crusades of Valor?

Oh - there's also a 3e Birthright conversion somewhere out there with mass combat rules.

J
 
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So why would you think it worth Wotc's effort to produce either of these books when these gaps are only apparent to a very few hardcore including yourself
From what I gather they are - there's mention of a WotC-released mass combat system in the D&D Miniatures Handbook thread. This is probably just a vehicle for selling miniatures, but has it ocurred to you that one of the big contributing reasons as to why Chainmail may have failed was because it wasn't what D&D gamers wanted from a miniatures game - i.e. a mass combat system that complemented their campaigns?

I still think you're misleadingly trivialising the demand by painting whoever you feel convenient as minority (in spite of recurring themes such as "Where can I get mass combat rules" on this board, which you can dismiss entirely as unrepresentative if you really want to), but that's your prerogative.
 
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Limper said:
Did I miss something? When did dragons need ANOTHER book? When did they need more crunch?

Does anyone use THAT many dragons in their campaign?

I haven't used any in my game yet, but they've been alluded to. And anything that can help me run dragons and make them distinctive is appreciated. That's why I love the Monster's Handbook.:)
 
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blackshirt5 said:


I haven't used any in my game yet, but they've been alluded to. And anything that can help me run dragons and make them distinctive is appreciated. That's why I love the Monster's Handbook.:)

That's why it's as close to a Universal must have as we can get.
 

rounser said:
This is probably just a vehicle for selling miniatures, but has it ocurred to you that one of the big contributing reasons as to why Chainmail may have failed was because it wasn't what D&D gamers wanted from a miniatures game - i.e. a mass combat system that complemented their campaigns?
I don't know why it failed, but that's certainly why I didn't buy it.
 

rounser said:

From what I gather they are - there's mention of a WotC-released mass combat system in the D&D Miniatures Handbook thread. This is probably just a vehicle for selling miniatures, but has it ocurred to you that one of the big contributing reasons as to why Chainmail may have failed was because it wasn't what D&D gamers wanted from a miniatures game - i.e. a mass combat system that complemented their campaigns?

I still think you're misleadingly trivialising the demand by painting whoever you feel convenient as minority (in spite of recurring themes such as "Where can I get mass combat rules" on this board, which you can dismiss entirely as unrepresentative if you really want to), but that's your prerogative.

Or because DnD players weren't much interested in Mass Combat to begin with. If anybody can make a substantive mass combat system that integrates well into the system, Wotc can, though this seems as much a bundling method with minatures as a direct stab at mass combat.

And some should find it noteworthy that all such systems released to date have been relativly small parts of much larger books, and have for the most part had little conscern with player actions in such a scenario. One of Mongooses' stated goals with the OMCS was to get the action back to the normal combat paradigm as soon as possible. Both this and WAR are apparently filled to the brim with Prcs, Feats, etc, thing that go to the core of the game.
 

jasamcarl said:
And some should find it noteworthy that all such systems released to date have been relativly small parts of much larger books, and have for the most part had little conscern with player actions in such a scenario.

One of the methods in AEG's WAR is all about the player actions in such a scenario. It's more about "what happens to the PCs in the battle" than "what happens in the battle". Which is great, as far as it goes (once you figure out the layout errors on the accompanying table)

J
 

Psion said:


It's pretty old, but it was on Monte's message boards, you might be able to dig it up there.

The ruling referred to is that burst weapons do not do the burst damage in addition to the normal elemental damage on a critical hit, but instead of it. Monte said it was his intention that they do. If you do the math, the value of such weapons is pretty dubious if you buy Skip's interperetation.

Thanks Psion! That's what my group has always done (added the two).

The Sage has made some very...odd rulings.
 

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