Concept 1 (elven archer)
Here is the first of the two possible concepts- the sblocks are for space
About 95% done (needs final mundane gear, plus any revisions
Name: Shendra Brightleaf
Gender/Race: female sylvan (wood) elf
Class/level: Scout 3/Ranger 3 (Order of the bow initiate?)
Alignment: NG
Height: 5’2”
Weight: 120 lbs
Hair: Auburn
Eyes: Green with gold flecks
Age: 54 years
Description: [sblock] Shendra is an athletic young Summerling elf. In elven terms, she is broad-shouldered, fairly muscular, and just above average height- to a human, she is fairly short, with a slender, wiry build. She has wavy auburn hair, with faint golden highlights- she usually wears her hair pulled back into a single thick braid that falls just past her shoulders. Her skin is fairly pale, with the softest hint of reddish gold- the elven equivalent of a deep suntan. Her eyes are a sharp green flecked with gold- the sort of hue found only in those of elven blood, and her gaze is almost disconcertingly sharp, rather like a bird of prey. She generally prefers to wear simple rugged clothing, in shades of green, brown, or grey and a pair of fur-trimmed soft leather boots. A capped quiver hangs over her right shoulder with a large leather satchel beside it. At her waist she wears a wide leather belt with a heavy hunting knife and her standard-issue truncheon- a belt pouch also holds a sling and a handful of bullets, for when a bow would be inappropriate. [/sblock]
Personality: [sblock] Shendra is an inveterate tomboy. She is very athletic and confident, always up for a challenge or a fight. Very capable and competent, and values the same traits in others. Has a quietly sarcastic sense of humor, but usually saves that for her close associates- tends to act “all business” around those she does not know or trust (the kindest word for it is “terse”). Tends to be daring and a risk-taker in many situations- except combat, where she is fairly cautious and tactically astute, favoring sniping and hit-and-run engagements to frontal assault. She retains a deep dislike for the goblinoid races and similar monstrous folk, including orcs and orcrats- while dealing with the 14th Wards hobgoblin Bravo squad, she is usually able to keep this dislike in check, but she can still be a bit sharp-tongued to them. [/sblock]
History: [sblock] While most of the Summerling tribes only visit Lauralie Summerhome during the course of their regular migration, some of the elven folk dwell there all the time. Shendra’s mother was one such elf- she had lived in the city nearly all her life, as had her own parents. Shendra’s father, however, was part of one of the great caravans. While they loved each other a great deal, neither one was quite ready to adopt their mate’s lifestyle. Shendra spent much of her childhood in the city, living with her mother Rethellia. The older woman was a fledgling druid of sorts, and she worked as a gardener in some of the estates in the 11th Ward- while Shendra grew up in the city, she spent most of her childhood surrounded by plants and trees, and learned a great deal about nature. As she grew, though, it became apparent that she had inherited some of her father’s wanderlust to balance her mother’s love of the natural world. By the time she reached the elven equivalent of her early teen years, her parents agreed that she should spend some time away from the city- several years at least, traveling with her father and his tribe on the regular cycle of migrations. Shendra loved the nomadic lifestyle, and she learned many useful things- even among the elves her senses were considered very sharp, and she picked up the skills of a scout very quickly. She also developed a fondness for archery, not unusual among the Summerling tribesfolk. She also learned the ways of the nomadic tribes, a life far different from the one she had lived in Lauralie Summerhome.
While the elven folk traveled, for instance, they depended upon their own members to keep the peace, both within the tribes and with the inhabitants of the places they traveled through. Shendra’s father Berendel was one of those Peacekeepers, and he taught his daughter the virtues of honesty, integrity, and hard work. As she grew, Shendra found that she loved the ways of the migratory tribes more and more, and it seemed that she would continue to live among them as her father did, only visiting her home in the course of the annual circle of travel. But even as she loved the traveling life style, those rare visits home were a source of joy to her- she often used her role as a scout to make sure that she was the first of her folk to arrive, and visiting her mother was often the high point of her yearly trek. And while Rethellia loved her daughter, she grew to accept that Shendra would follow her father’s path- she still had the wonders of nature and the gardens in her custody.
And then, one year, things were very different… Shendra arrived in Lauralie Summerhome a full day ahead of her tribe, bursting with joy at the news she had to share with her mother- after two years of apprenticeship, Shendra had been accepted to join the tribe’s Peacekeepers. But when she arrived at her mother’s home (a small cottage in the back quarter of one of the Ward’s larger estates), she found the whole place ransacked and her mother dead- a half-dozen orcrat corpses also littered the nearby area. It seemed that a small band of thieves had snuck over the wall in search of quick loot- while they had evaded the will-o-wisp patrols, they had made the mistake of thinking the small simple cottage would be an easy target. Consumed with rage, Shendra found the tracks of the surviving marauders and followed them into the thick gardens of the neighboring estates. By now the Ward’s constables were in hard pursuit as well, but the orcish thieves were a slippery bunch, used to sneaking about Goblintown. The constables quickly realized that Shendra was an ally of convenience, and capitalized on her keen senses and tracking ability- while the chase lasted most of the night, all of the thieves were apprehended or slain. None of that would bring Rethellia back, however, and for unknown reasons magical revivification failed as well. The local constables, as well as many of the nobles who had valued Rethellia’s touch as a gardener, reached out in sympathy-when the elven funeral rites were finally finished, Shendra felt more of a sense of community than she ever had before. After much debate and soul-searching, she decided to remain in the city for a while- her father and the other Summerling elves did not agree, but they said she would have a place in the tribe if she ever wished to rejoin their migrations.
After she settled back into the city, Shendra put some of her training to use by joining the city’s constabulary. For a time, she even worked with the local militia- both as an archery instructor and as a scout and tracker in the area around the city. After her initial training, she was assigned to the 14th Ward, and she worked there for over a year. Because of her heritage and special skills, though, she was occasionally assigned special missions outside the city- she has been on one such mission (delivering a crucial item to one of the more remote mountain elf villages) for about two months, and has only recently completed that assignment and returned to normal duties.
OOC: This last detail explains her already-existing knowledge and relationship with the Alphas, while also explaining how she has missed the events of the campaign so far. OOG, we’ve been going for a year and a half, but game time has been only a month or so (if that). This is also (obviously) able to be modified if the GMs desire. [/sblock]
Game stats:
[sblock]
STR 14 (+2) (4 pts, +2 racial)
DEX 18 (+4) (8 pts, +2 racial, +1 at 4th level)
CON 12 (+1) (6 pts, -2 racial)
INT 12 (+1) (6 pts, -2 racial)
WIS 14 (+2) (6 pts)
CHA 10 (+0) (2 pts)
((32 total))
Scout 3/Ranger 3 (SRSRSR)
Level 6
XP: 15000
Saves:
Fortitude: +6 (1+3 base +1 CON, +1 Battle fortitude)
Reflex: +10 (3+3 base +4 DEX)
Will: +4 (1+1 base +2 WIS)
Initiative: +5 (DEX +4, Battle fortitude +1)
AC: 19 (touch 14, Flat-footed 15; DEX +4, armor +4+1)
Hit points: 34 (8/2/7/3/5/3 +6 CON)
BAB: +5 (melee +7, missile +9)
Speed: 40 feet (unencumbered; 30 base +10 fast movement)
Feats:
1. Point blank shot (1st level)
2. Track (bonus; ranger 1)
3. Precise shot (3rd level)
4. Rapid shot (style/bonus; ranger 2)
5. Weapon focus- long bow (6th level)
6. Endurance (bonus; ranger 3)
Skills (level/skill//points/rank/+att/+other)
+5/Balance//1/1/DEX +4
+5/Climb//3/3/STR +2
+6/Craft (bowyer)//5/5/INT +1
+4/Disable device//2cc/1/INT +1, MW tools +2
+6/Hide//2/2/DEX +4
+3/Jump//1/1/STR +2
+2/Knowledge- dungeoneering//1/1/INT +1
+4/Knowledge- geography//3/3/INT +1
+3/Knowledge- local//4cc/2/INT +1
+8/Knowledge- nature//5/5/INT +1, synergy +2
+3/Knowledge- religion//4cc/2/INT +1
+12/Listen//8/8/WIS +2, racial +2
+6/Move silently//2/2/DEX +4
+7/Open lock//2cc/1/DEX +4, MW tools +2
+5/Profession- constable//3/3/WIS +2
+12/Search//9/9/INT +1, racial +2
+13/Spot//9/9/WIS +2, racial +2
+11/Survival//9/9/WIS +2 (+13 track, +13 natural/aboveground, +15 if both apply)
(+3)/Swim//1/1/STR +2
+5/Tumble//1/1/DEX +4
Languages: Common, Elvish (Sylvan)
Class abilities:
(Scout)
-Skirmish (+1d6, +1 AC)
-Trapfinding
-Battle fortitude +1
-Uncanny dodge
-Fast movement (+10 feet)
-Trackless step
(Ranger)
-Fighting style (archery)
-Wild empathy (at +3)
-Favored enemy (goblinoid)
Equipment (13000 gp total)
-Health plan (6 months prepaid; 1030 gp)
-Lifestyle (MMC; 6 months prepaid; 150 gp)
-Boots of the winterlands (2500 gp)
-Ring of sustenance (2500 gp)
-Mithril shirt +1 (2100 gp)
-Heward’s handy haversack (2000 gp)
-Quiver of Elhonna (1800 gp)
-MW composite longbow (for +2 STR; 600 gp)
-MW thieves tools (100 gp)
-MW truncheon (0gp; standard issue, +8/1d4+2)
-Dagger (x2; 4 gp)
-Arrows (x 60; cold iron; 6 gp)
-Sling (0 gp)
-Sling bullets (x10; cold iron; 2 sp)
-Shortspear (cold iron; 2 gp)
+12792+ so far
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