Scott! Monster Only Feats has disappeared from CC :(!

Kaptain_Kantrip

First Post
The Fiend Factory section of the CC has a link to "Monster Feats" but clicking it gets a blank result. I had visited this page several months back and remember seeing several feats (such as "Ability Focus") listed, so I know I'm not hallucinating. What happened?
 

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It may be that some of these feats are going to appear in his forthcoming monster book. In case you wern't aware the Creature Catalog is going to be published. Cool Huh!? Check here for the scoop.
 

Scott, how about an answer? These feats disappeared LONG before the CC publishing deal, making me think they got accidentally glitched out of existence when you renovated the site... Maybe they never got put back because of the publishing deal, but they were cool and I'd like to know what happened to them, either way. Thanks!
 

Glitch in the system shall we say. Apparently in one of the many moves that ENWorld has made to a new server in the last several months....I forgot to replublish the page.

I'll update, tinker, and repost it in the next day or so.
 


Grazzt said:
Glitch in the system shall we say. Apparently in one of the many moves that ENWorld has made to a new server in the last several months....I forgot to replublish the page.

I'll update, tinker, and repost it in the next day or so.

Huzzah! I knew it was a glitch!

And we can all sleep easier at night. :D
 


Right now the page only has 1 feat and 1 skill listed on it; Ability Focus (feat) and Knowledge (monster lore).

I had to remove the Large and in Charge feat (it is in Sword and Fist) and some of the others for the same reasons.

Anyway- here is the Ability Focus feat:


ABILITY FOCUS
You are better than normal when using an Extraordinary, Supernatural, or Spell-like ability.
BENEFIT: You gain a +2 to the DC of one extraordinary, spell-like, or supernatural ability you possess.


and here is the Knowledge (monster lore) skill:


Knowledge (Monster Type)
[Int; Trained Only; Class skill for some classes (see individual entries below)]

Each Knowledge skill counts as a separate skill for each type of creature. Five or more ranks in Knowledge (monster type) grants a +2 synergy bonus to Diplomacy, Sense Motive, Intimidate, and Bluff checks against creatures of that type.



Task DC
Recognize monster 10
Know weakness/strength 15 (one roll per weakness/strength)
Know customs 20
Specific information (leader's name...) 25
Common monster +0
Uncommon monster +5
Rare monster +10
Unique monster +15

Aberration [Ranger Class skill]- This covers all monsters of the Aberration type, such as Beholders.

Animal [Bard, Druid, Ranger, and Wizard Class skill]- This is covered under the Knowledge (nature) skill (Player's Handbook, page 71).

Beast [Bard, Druid, Ranger, and Wizard Class skill]- This is covered under the Knowledge (nature) skill (Player's Handbook, page 71).

Construct [Wizard Class skill]- This covers animated objects and man-made constructs, such as golems. Anything with the Construct type is covered by this skill.

Dragon [Ranger & Sorcerer Class skill]- This covers all creatures of the Dragon type.

Elemental [Druid Class skill]- This covers creatures of the Elemental type.
Special: If you have 5 or more ranks in Knowledge (planes) you get a +2 synergy bonus to Knowledge (Elemental) checks.


Fey [Bard, Druid, Ranger, and Wizard Class skill]- This covers all creatures of the Fey type.

Giant [Ranger Class skill]- This skill covers all creatures of the Giant type.

Humanoid [Ranger Class skill]- Covers Humanoid creatures. This includes the goblinoid races, orcs, kobolds, etc.

Magical Beasts [Bard, Druid, Ranger, and Wizard Class skill]- Covers creatures with the Magical Beast type.
Special: If you have 5 or more ranks in Knowledge (nature) you get a +2 synergy bonus to Knowledge (Magical Beast) checks.


Monstrous Humanoid [Ranger Class skill]- This covers humanoid creatures with monstrous or animalistic features, and which often have supernatural abilities.
Special: If you have 5 or more ranks in Knowledge (Humanoid) you get a +2 synergy bonus to Knowledge (Monstrous Humanoid) checks.


Ooze [Bard, Druid, Ranger, and Wizard Class skill]- This covers all creatures of the Ooze type.

Outsider [Cleric, Paladin, and Wizard Class skill]- This is covered under the Knowledge (planes) skill (Player's Handbook, page 71).

Plant [Bard, Druid, Ranger, and Wizard Class skill]- This is covered under the Knowledge (nature) skill (Player's Handbook, page 71).

Shapechanger [Bard, Druid, Ranger, and Wizard Class skill]- This covers creatures with the Shapchanger type.

Undead [Cleric Class skill]- This skill covers creatures with the Undead type.

Vermin [Bard, Druid, Ranger, and Wizard Class skill]- Includes all creatures of the Vermin type.
 

The Mythic Races book, BTW has turned several monster abilities into feats: Pounce, Pounce and Strike, Rake, Tail Attack, Tail Slam, Tail Walking, Improved Trample...just to name a few.
 

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