Right now the page only has 1 feat and 1 skill listed on it; Ability Focus (feat) and Knowledge (monster lore).
I had to remove the Large and in Charge feat (it is in Sword and Fist) and some of the others for the same reasons.
Anyway- here is the Ability Focus feat:
ABILITY FOCUS
You are better than normal when using an Extraordinary, Supernatural, or Spell-like ability.
BENEFIT: You gain a +2 to the DC of one extraordinary, spell-like, or supernatural ability you possess.
and here is the Knowledge (monster lore) skill:
Knowledge (Monster Type)
[Int; Trained Only; Class skill for some classes (see individual entries below)]
Each Knowledge skill counts as a separate skill for each type of creature. Five or more ranks in Knowledge (monster type) grants a +2 synergy bonus to Diplomacy, Sense Motive, Intimidate, and Bluff checks against creatures of that type.
Task DC
Recognize monster 10
Know weakness/strength 15 (one roll per weakness/strength)
Know customs 20
Specific information (leader's name...) 25
Common monster +0
Uncommon monster +5
Rare monster +10
Unique monster +15
Aberration [Ranger Class skill]- This covers all monsters of the Aberration type, such as Beholders.
Animal [Bard, Druid, Ranger, and Wizard Class skill]- This is covered under the Knowledge (nature) skill (Player's Handbook, page 71).
Beast [Bard, Druid, Ranger, and Wizard Class skill]- This is covered under the Knowledge (nature) skill (Player's Handbook, page 71).
Construct [Wizard Class skill]- This covers animated objects and man-made constructs, such as golems. Anything with the Construct type is covered by this skill.
Dragon [Ranger & Sorcerer Class skill]- This covers all creatures of the Dragon type.
Elemental [Druid Class skill]- This covers creatures of the Elemental type.
Special: If you have 5 or more ranks in Knowledge (planes) you get a +2 synergy bonus to Knowledge (Elemental) checks.
Fey [Bard, Druid, Ranger, and Wizard Class skill]- This covers all creatures of the Fey type.
Giant [Ranger Class skill]- This skill covers all creatures of the Giant type.
Humanoid [Ranger Class skill]- Covers Humanoid creatures. This includes the goblinoid races, orcs, kobolds, etc.
Magical Beasts [Bard, Druid, Ranger, and Wizard Class skill]- Covers creatures with the Magical Beast type.
Special: If you have 5 or more ranks in Knowledge (nature) you get a +2 synergy bonus to Knowledge (Magical Beast) checks.
Monstrous Humanoid [Ranger Class skill]- This covers humanoid creatures with monstrous or animalistic features, and which often have supernatural abilities.
Special: If you have 5 or more ranks in Knowledge (Humanoid) you get a +2 synergy bonus to Knowledge (Monstrous Humanoid) checks.
Ooze [Bard, Druid, Ranger, and Wizard Class skill]- This covers all creatures of the Ooze type.
Outsider [Cleric, Paladin, and Wizard Class skill]- This is covered under the Knowledge (planes) skill (Player's Handbook, page 71).
Plant [Bard, Druid, Ranger, and Wizard Class skill]- This is covered under the Knowledge (nature) skill (Player's Handbook, page 71).
Shapechanger [Bard, Druid, Ranger, and Wizard Class skill]- This covers creatures with the Shapchanger type.
Undead [Cleric Class skill]- This skill covers creatures with the Undead type.
Vermin [Bard, Druid, Ranger, and Wizard Class skill]- Includes all creatures of the Vermin type.