Scoundrel campaign

Aleolus

First Post
OK, I'm currently running a campaign I think will run for a while longer. Once it finishes, I'm wanting to start up a scoundrel campaign from the Complete Scoundrel. Only trouble is, I have no idea of where to go with it. I have a thought on how to start it (PC's have been hired to spy out a particular nation to see how good it's military is), but I have no idea where to go from there.
 

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Sounds horrific for a cool pirate campaign. I'm playing the Fall of Liaven right now (Kalamar adventure) where the group is a pirate with his buddies who are hired to find some things out about a free pirate haven...
 

SCOUNDREL CLASSES -

Bard
Scout
Spellthief
Ninja
Rogue
Swashbuckler
Beguiler
Lurk
Monk
Ranger (maybe)

So, you got a pretty broad range of classes to choose from, there. Add a few healing things to the bard, to make them the cleric class, and you actually have all four major food groups represented - combat types, skill monkeys, buffers, and arcanist.

as for what the group actually *does*, why not use all that wonderful advice in the back of Scoundrel? Or, better yet, watch those spy movies, like Ronin, Spy Game, the Bourne Identity, or pretty much any Tom Clancy novel.

Hell, imagine an Eberron game where the group learns that one of the big bad sects has uncovered an unused House Cannith weapon from the Last War - something that will make another Mournland. It pretty much becomes "The Sum of All Fears" - trace where the "nuke" came from, and then try to stop the baddies before they can get it off.

That's a pretty good campaign right there, and it plays perfectly for scoundrel characters.
 


along with Paladins, add in clerics. The two shadowbane prestigel classes in Complete Adventurer are perfect scoundrels: Shadowbane Stalker (Rogue/Cleric) and Shadowbane Inquisitor (Rogue/ Paladin). Might as well just use all the classes since any can be played as a scoundrel, really depends on the character concept rather than the class, and a bit of skill selection and feats.
 

Ehem... just remembered an old campaign: There was a batman type dude (Cape of the bat too) with his own old ruin city... about three quarters of the city consisted of destroyed ruins after an old war and an earthquake and a flood... you get the picture.

Now this goodygoodyboy got his butt kicked by some new BBEG. He escaped and was looking for some replacements and sidekicks... enter the group.

Edit: Hmm, why do I think Ptolus right now???
 

Cloistered Clerics can be very scoundrel-ish.

Paladins of Freedom likewise; they're far less uptight than traditional stick-sitting Paladins.

Binders can be scoundrel-ish, depending on who they bind.

Cheers, -- N
 


Aleolus said:
Don't forget Druids, they can be just as stealthy and rougeish as other classes!
More. Housecat?

Add some rogue levels, the respective prestige class and Disguise kits and you can easily disguise as THE housecat of the dude you're spying at.
 

For a scoundrel campaign, I'd consider giving everyone some extra skill points/level and not worrying about class choices.

Campaign-wise:

Who is hiring the PCs? Why do they care about the military strength of the other nation? What might the PCs find out on their mission?

There are a ton of potential hooks in the answers to those questions that you could easily build a campaign upon.

Stuart
 

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