Scouting the Spires

Brother Causarius grins at Celarus and does a very good imitation of Elder Brother Repititus spouting one of his favorite bits of advice:

remember to breathe, little one

He then turns to Hollus and asks:

i have heard that crossing the Veil becomes less physically demanding
is that true or do you just notice the strain less and less each time?
 

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"Yup." Hollus nods. "It's just like a little twist now. Maybe the Veil knows I'm okay."

He looks over at Fera. "If it's going to come, just lean over the side and let it happen girl."
 

"oof. That was unpleasant."

Locutus turns to Hollus. "I'm sorry. I've forgotten where we left our conversation. We were talking about Icecreek, and the folks that you know there. I'll most likely be dealing with Krolis, possibly Garcus. You've said that Garcus was a skilled dealer, but fair. Who else have you had dealing with in the village. I've never been there myself, so I don't know anyone there, really."
 

Fera nods and gives a slight "I'm ok" smile as she continues to row.

She also has oriented herself so if she does vomit it will be out of the boat. Feet still on her armor.
 

For a few moments Fera has to concentrate on nothing more than keeping her food down, unable to contribute with the oar. It seems a close thing, her face growing green, but she forces her way through it.

Then the mist parts and the wider world appears. It seems a bit unbounded for those used to seeing the soft barrier of mist on all sides. The sunlight sparkles off of the waters. A cool breeze blows from the impressive sight of the Spires. A few other fishing boats can be seen, small against the larger backdrop of the lake.

"I haven't had much dealing with anyone other than Garcus. Krollis sounds to be a tough man, perhaps more used to dealing with other warriors than us common folk."

"I could take you to Garcus, he probably knows the people more than anyone else. He's a talker."

The breeze helps lessen the discomfort of the Veil. Fera becomes able to exert herself rowing again, even if her stomach continues to tumble a bit with each lurch of the boat.

OOC - I never realized now nasty the mechanics for the nauseated condition were until I ran into the wrong side of it in an arena combat. Only can take one move action per round, no spells, no attacks, just stumble from place to place. Of course, that also makes it a great defense for the Veil.
 

Greybar said:
"I could take you to Garcus, he probably knows the people more than anyone else. He's a talker."

"Why don't we find Garcus. If he's not interested in speaking to us, he can stay on the lake, and we can continue on to town."
 

"Let's see. He runs a little blue flag from his mast..." Hollus stands and peers around the lake, using a hand to shadow his eyes like the bill of a cap. "He'll probably been off that-a-way somewhere. Just keep on pulling and I'm sure we'll see him in a bit."
 

Albus keeps his eyes peeled for a blue flag, and will point it out if he sees it, but otherwise has little to say. The effort of rowing, combined with the fresh lake air, seems to have improved his pallid complexion and he appears to be basking in the sunlight.
 

The boat pulls along until the village of Icecreek appears along the shore. Hollus looks about and then with some surprise says, "Ah, he must not be about today. That's his boat there pulled up to his dock."

The village is not too large in number of buildings, but is quite spread out. It extends from the shores up the immediate rising hills towards the northernmost spire. As the village grows north it appears to have more widely spaced buildings with grazing fields of a sparse green amongst scattered large grey outcroppings of stone. Off to the far left (south) the land does seem more green and fertile, with trees and planted crops surrounding homes that appear to have been added to and expanded by multiple generations. To the right the land gets rockier, with only a few buildings, and some of them look abandoned. The center of town (such as it is) is a cluster of a dozen or so buildings, surrounded by a low wall of stone and wood.

The dock you are approaching doesn't extend too far out into the water, just enough to have a shallow place to pull a small boat up to. And indeed a small boat is there, with a wide strip of ragged blue-grey cloth on the mast. The flag feebly waves out towards the lake in the cool breeze that seems to sweep down from the spires.
 

Well, first things first.

We were told:

Your job is to is to see if Icecreek is a good landing site, and do what you can to make it a good landing site. The first part of that is just to make sure that the physical situation is good.

So: Does the villiage apear to physically satisfy our landing requirements?
 

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