Scouting the Spires

The beach directly on from the center of town and a little ways south should be more than sufficient, particularly if two or more docks were free to allow any larger boats to pull up while smaller ones simply run aground. The northern beaches (to the right) are too rocky to want to land without considerable caution and deliberation.

So in summary: With usage of two docks, excellent. With one dock, good. With no docks, acceptable, though larger items may have to be waded in from boats unable to beach themselves.
 

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What can we see of the village from here?

I'm looking to see how much space there is visible. We've got a lot of monks, plus assorted equipment - if we had accesss to both docks, could we land everyone in one wave? Or would we need to stagger the landings?

Also, from what I can see from here, how amenable would the village be to setting up a camp hospital here? (Let's assume everyone in the monastery was wounded but saveable and needed somewhere to bunk until we healed enough of them to re-assault the Spires...)
 

Greybar said:
So in summary: With usage of two docks, excellent. With one dock, good. With no docks, acceptable, though larger items may have to be waded in from boats unable to beach themselves.

Locutus scans the village while nodding to himself. "This looks more than adequate for our needs. Thank you Hollus, for bringing us here, and for the companionship on our voyage."

"Is it unusal for Garcus to not be on the lake? You seemed surprised that he was here."
 

Causarius said:
What can we see of the village from here?

From lake-level, much of the middle and center-back of it is obscured by buildings, and the rising slopes to the west do have enough rise and fall that its possible that some small buildings or items of interest might be concealed.

Causarius said:
I'm looking to see how much space there is visible. We've got a lot of monks, plus assorted equipment - if we had accesss to both docks, could we land everyone in one wave? Or would we need to stagger the landings?

The monastery has less than 100 monks, minus however many of you are on special missions such as your own. With the boats you've seen (which aren't too big), the whole band will have to come across in waves no matter what. The wider the span (and the more docks), the more reasonable it gets. From what you know of the plans, the biggest boats will be reserved for the supplies necessary to field 100 people for perhaps a month in inhospitible (cold and rocky) terrain. Those supplies are why the docks are most needed, and why having more than one will make a big difference.

Causarius said:
Also, from what I can see from here, how amenable would the village be to setting up a camp hospital here? (Let's assume everyone in the monastery was wounded but saveable and needed somewhere to bunk until we healed enough of them to re-assault the Spires...)

If you assume all 100-ish were wounded then it gets unreasonable fast, but for a smaller number you have some options you can see from here. Options that might not be feasible once you've talked to the residents of course.
1) Take over a building in the center defensible looking area for use as a hospital, displacing the local residence if there isn't one standing empty.
2) Set up a tent-hospital in one of the fields to the side or up-slope. There are both grazing-fields and crop-growing fields visible that would be large enough to set up tents for everyone simultaneously if needed (and the residents were controlled or mollified)
 

Locutus said:
Locutus scans the village while nodding to himself. "This looks more than adequate for our needs. Thank you Hollus, for bringing us here, and for the companionship on our voyage."

"Is it unusal for Garcus to not be on the lake? You seemed surprised that he was here."

"Oh, no problem at all. Glad to help out after what your people have done for us in the past." He smiles quite genuinely. "Yes, with a beautiful day like this I'd expect Garcus to be out and either fishing or trading." He guides his boat to pull up alongside Garcus' dock on the opposite side from the blue-flagged boat. "I'll come along with you and see how he's doing then."

"Any of you know how to tie a good rope?" He starts to clamber back towards where tie-ropes lie alongside.
 

Greybar said:
"Yes, with a beautiful day like this I'd expect Garcus to be out and either fishing or trading." He guides his boat to pull up alongside Garcus' dock on the opposite side from the blue-flagged boat. "I'll come along with you and see how he's doing then."

"That sounds like a good idea. Could you introduce us to Garcus, please?"

Greybar said:
"Any of you know how to tie a good rope?" He starts to clamber back towards where tie-ropes lie alongside.

Locutus shakes his head sadly. "Sorry. I'd probably take such a long time you'd probably be better off doing it yourself."
 

Celarus will help the old man out with the ropes. He doesn't have directly applicable skill but he is good with his hands. Mainly however he wants off the boat, so he'll help with the knots on the dock side of things.
 

And then Garcus

As the ship is tied up to the dock, Hollus clambers out and offers a hand to Fera. Celarus' nimble hands make quick work of the ropes, to the approving smile of Hollus.

Right at the end of the dock is a small home, looking a bit worse for the wear and the weather. As the last of the characters get onto the dock, the door flies open and a whip-thin man in greys and subdued blue strides out. His feet are set towards the center of town, but then his head quickly turns to regard the group on the dock. He stops and raises a hand to hail you, a broad smile on his face.

"Hollus, old man, whatever brings you here?"
Albus
[sblock]
Garcus' expression is one of great surprise for a brief moment
[/sblock]
Celarus
[sblock]
Garcus' hand jumps briefly to a fold of his cloak before rising in friendly greeting.
[/sblock]
 

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