There is a sound like a small, clear bell amonst the minds of our heroes, along with a slight mental pressure. It is the familiar feel of a mindlink, a very common power used tactically in your training. Each of you can now speak to one another mentally, without any distance limits, for a time limited by Locutus' mental prowess (a little less than an hour in past practices).
(OOC - please make sure you note what conversations are verbal and which are mental in your posts... I suggest italics for telepathic talk)
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Garcus quickly strides away, heading for the center of the town. To say that he follows streets would be to overstate the sophistication of the town. There are paths between the buildings, many of which are lined up relative to one another, with their faces on the most worn of the paths.
Hollus leads you in the same direction, if not as quick, but the town's small size keeps Garcus from getting out of sight as it might in Highlake City. Indeed you can see Garcus stepping through the front doors of a large building ahead as you round the corner of a building. The building seems clearly a public hall, meant to be a bit more impressive than the extremely functional and basic ones around it. It has four large wooden columns holding a porch to shield double-doors - large by local standards, though the columns look to be only medium-size tree trunks shaved down a bit.
The town is quiet, very much so compared to Highlake. There is a muted rhythmic hammering back towards the waters and towards your left (to the north), and the cry of a baby somewhere farther ahead (and uphill). You see the figure of a woman, a child a few steps behind, crossing from one building to another carrying a large basket in the distance. There are maybe only a score of buildings in the village, as best you can judge. The wood of most of the buildings has been weather-beat into a dark grey, making recent repairs and additions stand out brightly.
Hollus chats with Locutus as you walk along. "I really should be heading on back, but having a drink with Vanik won't be too much of a delay, now will it? I'm well and glad that Garcus is interested in your business. He's just the man to make sure you can get Krolis' ear, I'm sure. Yes, indeed, a good man."
Hollus leads you to a building which would be kitty-corner from the main hall, if there were roads to be across the corner from. Dimly foggy glass windows flank a simple door with a painted emblem of a mug with blue firey contents upon it. The paint is very weathered and scratched. Hollus rests his hand upon the door, about to push it open: "Ah, the Cold Fire. I hope you like a taste of the strong stuff."