Scouts and Mounted Combat-

Well, here is an expert archer. Let's see what he thinks:

YouTube - &[URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=x202a]#x202aArchery Rapid Fire Hun Archery Kassai&#x202c‏[/url]

I agree with Dandu, Mongols are awesome. Mongol horse archer was totally the first thing I thought of when I saw the Scout class.

It is very interesting that his rate of fire while standing still was 1.4/s, and his rate of fire while riding was 1.6/s.

I'm quite happy with this evidence.
 

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Do you consider a Scout who has moved his full mounted speed to be eligible to Skirmish with his full attack?
11 posts in and no one has mentioned the errata? We're slipping, folks...

Skirmish cannot be used while mounted.

(My personal opinion: it fits the flavor, absolutely, but becomes utterly broken without the errata.)
 

I hate the errata and prefer to ignore it. If you don't wish to ignore the errata, some dragon magazine made an alternate class feature of skirmish that's identical but works ONLY while mounted. I think it was called Light Cavalry.

I prefer just letting a Scout skirmish either way, switching it up as it suits his needs. Mounted combat isn't something you can always do, and putting a scout in a situation whre he can't ride and thus loses the entirety of his main class feature is far more crippling than doing it to a full BAB dude that has to mope about not doing triple damage lance charges.
 

11 posts in and no one has mentioned the errata? We're slipping, folks...

Skirmish cannot be used while mounted.
No one mentions the Complete Psionic nerf for the Astral Construct either, for very good reasons. Namely, because it is stupid.

(My personal opinion: it fits the flavor, absolutely, but becomes utterly broken without the errata.)
A Swift Hunter build is capable of unleashing a full attack when moving every round and has yet to be broken, although I am assuming here that broken involves things on the same level as Magic Jar and Planar Binding.
 

I think for a lot of people, broken means "Occasionally doing 50+ damage on a full attack by level 10 and not being a spellcaster or Barbarian." *sigh*
 

Hey, you're not off the hook mister "I think rogues getting sneak attack against normally immune enemies is broken" :p
 

Hey, you're not off the hook mister "I think rogues getting sneak attack against normally immune enemies is broken" :p

Did I say that?! It wouldn't be broken. It'd be potentially really dumb, but not broken...

(Cripes, I houseruled cheap magic item enhancements to tell Fortification to go screw off, why would I say something like that?)
 

No harm in letting it be bonus for mounted combat, as scouts BAB gets to +6 at level 8 and for decent damage you need 6 feats to make it work.

Mounted combat
mounted archery
pointblank shot
rapid shot
precise shot
improved skirmish

and armor bonus is for scout only, not mount, and skirmish still sucks.
 

Did I say that?! It wouldn't be broken. It'd be potentially really dumb, but not broken...

(Cripes, I houseruled cheap magic item enhancements to tell Fortification to go screw off, why would I say something like that?)

As I recall there's a feat that allows a character with Sneak Attack, Sudden Strike, or Skirmish to do half of the normal damage of that ability against foes immune to critical hits. I know for sure it's in one of the splatbooks.
 

There are many ways, the most important of which tend to be magic items and spells. The Swift Hunter feat allows a Ranger/Scout (among other things) to apply skirmish damage to crit-immune enemies if they're favored enemies of his. Favored Enemy: Undead is thus quite common for Swift Hunters.

I sincerely think the whole of 3.5 critical hits rules (and consequently, crit-immune monsters) has been extremely badly done. After all, those damage spikes really hate PCs, who WILL be on the receiving end at some point in their careers. Monsters couldn't care less, on the other hand: they're in the game to die a painful death ANYWAY!


My crit-houserules, should I ever get around to putting them down, would include the following:
Do away with bonus damage expressed in factors of multiplication on a crit - grant bonus damage dice instead, or some kind of debuffing effect.
Do away with all kinds of crit-immunity entirely.
Provide a method of avoiding crits not dependent on a confirmation roll. A Fort save on the target's part instead might work. Monsters crit-immune by RAW receive a bonus on that save instead of immunity.
 

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