I need some input on interpreting the Scout's abilities.
After reading the description of the Skirmish ability, it seems to me that it is not as useful as I first thought.
Since the skirmish damage depends on the Scout moving at least 10 ft. in the round. Isn't that going to limit the Scout from getting the additional skirmish damage when taking a full attack action since he has to move more than 5 feet to get the extra damage?
It seems less useful than the Rogues sneak attack to me. At least the Rogue can do the additional sneak attack damage on a full attack action if the conditions are right for each attack.
In addition, why give the Scout trapfinding if you don't give him Disable Device as a class skill.
What changes would you recommend to this class if any at all to use it? I was thinking make the skirmish damage as sneak attack (without the movement requirement), or would that be too unbalancing for the class?
After reading the description of the Skirmish ability, it seems to me that it is not as useful as I first thought.
Since the skirmish damage depends on the Scout moving at least 10 ft. in the round. Isn't that going to limit the Scout from getting the additional skirmish damage when taking a full attack action since he has to move more than 5 feet to get the extra damage?
It seems less useful than the Rogues sneak attack to me. At least the Rogue can do the additional sneak attack damage on a full attack action if the conditions are right for each attack.
In addition, why give the Scout trapfinding if you don't give him Disable Device as a class skill.
What changes would you recommend to this class if any at all to use it? I was thinking make the skirmish damage as sneak attack (without the movement requirement), or would that be too unbalancing for the class?