I can hardly argue with the reasoning behind a Ranger/Rogue multiclass. Using your Skill points wisely, it's a great combo.
The Luring tactic in a dungeoneering role should not be underestimated, and the Scout's movement bonus is good for that. The rogue does not have Knowledge
ungeoneering. It does not have 10' movement rate bonus. It does not have the d8 hd. It does not have the Fortitude and AC bonus. You can practically load your ability points into STR, & DEX and make great use of the scout whereas the ideal Rogue will always be wanting CHA and WIS, too. So your point man in a dungeon is either someone with these benefits or someone without them, as I see it.
So for the dungeon scout, I think the Scout class beats Rogue any day. Most traps can be worked around. The beauty is that the Scout won't TRY to disable a trap...which means he won't fail at it and spray himself and the party with acid, fire, etc.
The Luring tactic in a dungeoneering role should not be underestimated, and the Scout's movement bonus is good for that. The rogue does not have Knowledge

So for the dungeon scout, I think the Scout class beats Rogue any day. Most traps can be worked around. The beauty is that the Scout won't TRY to disable a trap...which means he won't fail at it and spray himself and the party with acid, fire, etc.