Scout's skirmish ability

I am building a scout for our next game and was considering going Order of the Bow Initiate at some point. I figured the skirmish bonus combined with the precise shot bonus would be pretty nice. I am also pretty new to this game and am not up on my Munchkin-FU so any ideas would be appreciated.

Noob B
 

log in or register to remove this ad

I don't know if anyone has mentioned this but if a scout makes a DC40 tumble check he can make a 10 foot step which works exactly like a 5 foot step which in turn allows him to make a full-attack.

Though it'll take him a while to make that DC :).
 

Joker said:
I don't know if anyone has mentioned this but if a scout makes a DC40 tumble check he can make a 10 foot step which works exactly like a 5 foot step which in turn allows him to make a full-attack.

If the dm allows it. I won't. ;)
 

Joker said:
I don't know if anyone has mentioned this but if a scout makes a DC40 tumble check he can make a 10 foot step which works exactly like a 5 foot step which in turn allows him to make a full-attack.

Though it'll take him a while to make that DC :).

Thats interesting, could you tell me where you read that?
 


I'm playing a Ranger 1/Scout 4, spiked chain wielder. Actually, to be more accurate, bludgeoning chain wielder (basically a chain whip, same stats as spiked chain, but with bludgeoning damage). Haven't really gotten into combat yet (hopefully this Friday :) ), but I like the build so far. Ranger allows for more options with weapons, and gives track which is useful for the outdoors type. Scout has all kinds of fun options, especially with a spiked chain. Definately designed to control the field by taking up a (different) strategic position every round, and threaten lots of space. Should be great for controling enemy movement on the field of battle.

Plus, I love skill points. The BAB is kind of tough, but so many great features make up for it.

And lets remember the Scout gets a AC bonus from skirmishing. Sure, the damage is less, but the scout is designed to act alone. If I'm out ahead of my party, I'll want to be able to get extra damage as often as possible (a lone scout can't flank), and jave an AC that keeps me from being hit.

Just out of curiosity, any ideas for good scout PrC's? I only spotted one in CAdv that actually had skirmish.
 


Ogrork the Mighty said:
Because it's an optional rule. Probably from the Epic Handbook.

Oriental Adventures, actually. On a similar note, OA's Blade Dancer works nicely with Scout (gives big bonuses to tumble, among other things). I see no reason not to allow it.

--Impeesa--
 

Considering that even Wizards choose not to include it in book of skills (complete adventurer) when they did choose to include a few other high level options for tumble makes me wonder if they didn't do that on purpose.
 

Shellman said:
Ummmm,

What do you think a Rogue does to gain sneak attack? The Rogue has to USE TACTICS to maneuver into a position to deny the target its dex bonus to AC. I just really think that Skirmish is too limited at higher levels to be effective. Plus remember that the Scout still has a low BAB.

I was talking about the sneak attack being capped at 5d6 at 20th level any way. Compared to the Rogue at 20th level, 5d6 is not overpowering. Consider the fact that most of the baddies at that level are going to be able to do more than that on a single attack.
Rogue sneak attack tactics: only pick on something that's hitting somebody else; tumble with a DC15 check to flank. Not rocket science by any means.
 

Remove ads

Top