DungeonmasterCal
First Post
mearls said:meatspace
That has to be the funniest damned thing I've read on this board EV-AR! I almost died from inhaling Mt. Dew on that one!
mearls said:meatspace
Did you see his website?Henry said:I still get a chuckle when I look at his tagline on these forums: "Opinionated Bald Man."![]()
Games with objectively bad design but good sales usually have a very compelling setting, good art, and/or a concept that happens to hit the current definition of cool right on the nose. These games stand out as "bad" because people play them despite poorly designed rules. The reward in terms of feel outweighs the mechanical hindrances.
I think the Internet amplifies these games' popularity, since a lot of people on the 'net read but don't play games. In these cases, the bad mechanics never even become an issue. There's two games I can think of off the top of my head that have vocal followings online, but I've never met a person in meatspace who bought and liked them.
So that's my first theory - the surface elements of a design can prove so compelling that a gamer will ignore poorly designed rules. The prospect of playing a super-intelligent ham sandwich outweighs the poor rules used to model the world of super-intelligent ham sandwiches.
I think that, historically, AD&D 1 and 2 were so muddled and confused that people expect bad mechanics. If the fastest car in the world can go 15 mph, a design that can shudder along at 17 mph is a breakthrough. I also suspect that a lot of people houserule or revise material without a second thought. I've seen plenty of games of, for instance, Feng Shui where the health and initiative systems were kicked out the door and replaced with a spur of the moment adjustment to the game. Despite having unwieldy mechanics in those spots, Feng Shui is still a fun game.
Personally, I think this process is in the midst of breaking down. D&D 3e is such a slick design that non-WotC publishers are going to have a lot of trouble competing with it on design terms. Making a game that was better than 2e was like outrunning a cripple. Trying to outdesign D&D 3e is like bringing a soapbox derby car to the Indy 500. Other companies lack the respect for game design and the resources that WotC puts towards creating stuff.
Hmm. What did he do?Incenjucar said:Really, this reminds me of Monte Cook...
Mystery Man said:If only WoTC would freelance some Forgotten Realms work.
They have to. Their in-house designers roster on the company's payroll is severely reduced since the last three layoffs dating back to Winter of 2000-2001.Mystery Man said:If only WoTC would freelance some Forgotten Realms work.