heirodule
First Post
While I agree that the rules say you can take 20 on searches, and don't want this to turn intoa debate between those who argue about that rule, I was wondering if anyone saw a problem in the way the rule functions.
It makes searching for the trap a decision for the DM to either get you or not. No variability.
The DM knows what your max DC possible is. Maybe you could have some assists, but he can take those into account too.
So he decides what kind of search DC he wants for a trap, and in so doing is determing ahead of time if you'll find it or not. You can do DC 30? Then he picks DC 32 if he wants you to miss it. He can pick DC 20 if he wants you to get it. Which means that the PC doesn't get to "interact" with the world the GM is making on his own terms.
The only other way for the GM to provide some interaction with the PCs skills and choices is to place traps he know that the PC can find, but place them in less likely areas, or give clues to the placement that turn them into puzzles.
Or, turn every encounter including traps into some kind of time trial where takign 20 all the time would be detrimental. Those two solutions to the problem might be pretty good, but will get repetitious after awhile.
Would there really be much of a problem if we modified the search skill to say if you fail the role by more than 5 when looking for a trap you conclude falsely there certainly is no trap?
It makes searching for the trap a decision for the DM to either get you or not. No variability.
The DM knows what your max DC possible is. Maybe you could have some assists, but he can take those into account too.
So he decides what kind of search DC he wants for a trap, and in so doing is determing ahead of time if you'll find it or not. You can do DC 30? Then he picks DC 32 if he wants you to miss it. He can pick DC 20 if he wants you to get it. Which means that the PC doesn't get to "interact" with the world the GM is making on his own terms.
The only other way for the GM to provide some interaction with the PCs skills and choices is to place traps he know that the PC can find, but place them in less likely areas, or give clues to the placement that turn them into puzzles.
Or, turn every encounter including traps into some kind of time trial where takign 20 all the time would be detrimental. Those two solutions to the problem might be pretty good, but will get repetitious after awhile.
Would there really be much of a problem if we modified the search skill to say if you fail the role by more than 5 when looking for a trap you conclude falsely there certainly is no trap?