Raven Crowking
First Post
As I understand it, under the Gygaxian/early D&D model, campaigns often involved multiple and fissiparious groups that all adventured in the same world, often in the same dungeons, with eventual solo play as a goal. Therefore, treasure left behind could be picked up, not only by the same group later, but by an entirely different set of players, or by a mixed group.
Other modes of gaming have more strongly identified the campaign with the group. Thus, as you point out, left-behind treasure is as good as lost unless the PCs make a point of coming back for it later.
Exactly.
The fantasy-world vs. fantasy-novel idea comes from Raven Crowking's Nest: I is for Iceberg…Some Further Thoughts