seasong's Book of Runes (May 19)

And then there were two. :)

Nice start, seasong. I look forward to how you're going to bring in the rest of the party. Surely this same con artist couldn't have suckered ALL of them? ;) :D
 

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Talix said:
And then there were two. :)

Nice start, seasong. I look forward to how you're going to bring in the rest of the party. Surely this same con artist couldn't have suckered ALL of them? ;) :D
Nope. Just those two... :) The thing is (and it will become obvious, so this isn't really a spoiler), this prologue consists of "You all meet in a bar...".
 


Drawmack said:
SeaSong - if you'd be interested we'd love to have your update schedule to this posted at http://www.suryvial.com
Hey Drawmack... How do I set it to "Daily, except when it's not"? ;)

Seriously, I don't have an update schedule for Book of Runes, yet. I update it when I have time left over after updating Light Against the Dark... and that one, I post as close to daily (week days) as I can. I could put something on the calendar like, "check every Saturday, you'll get that week's updates", but that's about as reliable as I can get.
 

"You all meet in a bar..."

The sound of boots, stamped firmly and politely to clear them of the dust of the road, signalled the arrival of Dominic Halderith d'Glace, an aristocratic man of tastes both subtle and expensive. He was dressed, as was his leisure, in an open silk shirt, fine leather pants, and the air of a well-fed cat.

The Brimming Vine was practically his second home, as he slept here as often as he did anywhere. His silver eyes danced across the room, and alighted upon the sometimes-familiar face of Vin, and as their eyes met and he saw the brief flash of invitation, he glided across the room and sat, tossing his long legs up to rest boot upon table.

Placing a hand familiarly on the arm of one of the staff, "Astacia, darling, I've just come in from a terrible row and I was hoping you might have some leftover stock of the Crow Road 517 vintage?"

She smiled at his attention and leaned in, "We've only a few drops left, Dominic, but if you're just looking for something smooth and fast, Master Allenes just released a new Red Blossom vintage... it's a bit young, but it is already quite good."

"That, then, thank you." The important matters of state handled, he greeted Vin with a smile, "So, old friend! I do like the new look," and nodding to the grizzled foreigner, "And the gentleman? A stranger to our establishment?"

"That is no stranger!" decried Vin, "That is my long-lost soul mate, at least in the procurement and meting of punishments, Brin of the Anton States!"

Brin smiled warmly and proferred a hand. Dominic took it, but delicately - he did not yet know the man, and Vin was in his cups, "Charmed! So what is this of meting punishment?"

Dominic was in from the road, but aside from a few days to recover, he did not intend to stay long. The road beckoned, and the stiffness of court was ill-suited to his lean, wolfish ways.

Upon drinking the newly released vintage, however, he reflected upon those reasons the city was a good place to visit. Astacia had not misled him - it was very good, and he would find some appropriate way to reward her later.
 

A few comments about the introduction... :D

Meeting in a bar: Firstly, yes, it's a cliché. In this case, I think we pulled it off rather admirably, and in a way that was more (rather than less) believable.

PC Yet To Com: As is often my wont, I made one of the PCs the hook and linchpin to the adventure itself, but made sure that once the hook was presented, all would be interested on their own. That will be presented in the next post (no, the map-forging merchant isn't a hook; he's a side quest).

The Brimming Vine: Another little bit is that I like providing adventurers with a base of operations - a place that provides a touchstone for incredible circumstances, a haven from (most) enemies, etc. In Light Against the Dark, that's Greppa's tower; in other campaigns, it's been an Inn that they stay at regularly, a thieves' guild headquarters, a secret base, a high school (for my anime-themed ESP High campaign), etc. For this one, if it goes well, it will be a bar that fronts high class prostitution, Lower Court espionage, and a variety of other things. The players already love the wait staff personalities, so things seem to be going well in that regard.

Conversation: The nature of the characters means that, for a story hour to effectively portray them, a lot of dialogue will be needed. During the sessions, however, dialogue will sometimes be skipped over (Okay, I tell the story), or alternately be too convuluted for me to remember accurately. So there will be a LOT of artist's license in the conversation - I believe I am portraying the characters' style accurately, but I sometimes forget specific quips from Dominic or Vin, or have to fill in details that were left out during the session (for example, the location where the map-forging merchant was running his scam). So please to forgive :).
 

Conversation: You're doing great. ^_^ Besides, if you actually put in some of our quips word for word, it wouldn't obey the boards' "granny rule." ^^;;

I'm not sure where we're going to put our own characterizations, but Hank and I were thinking of putting Vin and Dominic's stuff (journals, letters, or whatever) elsewhere, since we don't intend to tone those down. ^_^

What do you think?
 

Indigo Veil said:
Conversation: You're doing great. ^_^ Besides, if you actually put in some of our quips word for word, it wouldn't obey the boards' "granny rule." ^^;;
Well, yes, that too. That's why Queen of Shadows has its own forum :).
I'm not sure where we're going to put our own characterizations, but Hank and I were thinking of putting Vin and Dominic's stuff (journals, letters, or whatever) elsewhere, since we don't intend to tone those down. ^_^
Hm... I could devote a thread to it at Seasong's Muse, and link it here with a "Not Granny Safe" sticker or something. By "not toning down", do you mean covering things that we drew the black curtain on during the game, or what?
 

do you mean covering things that we drew the black curtain on during the game, or what?

That, behind the scenes machinations, plots of PC back stabbing, or whatever else we want our characters to rant about. ^_^

There's also what I call a "flavor" issue. For example, saying that our headquarters is at a "house of ill repute" is one thing, but actually showing how liberal we are with our money for something as trivial as sex (or anything else like daily, six o'clock sharp teatime habits) brings visions of our decadence to a whole new level. (at least, I think it might)

Hank? Comments?

And this is remains just a thought...I might decide that I'm far too lazy to actually do any of this. ^^;;
 

Indigo Veil said:
do you mean covering things that we drew the black curtain on during the game, or what?

That, behind the scenes machinations, plots of PC back stabbing, or whatever else we want our characters to rant about. ^_^

There's also what I call a "flavor" issue. For example, saying that our headquarters is at a "house of ill repute" is one thing, but actually showing how liberal we are with our money for something as trivial as sex (or anything else like daily, six o'clock sharp teatime habits) brings visions of our decadence to a whole new level. (at least, I think it might)
Okay... Everything you mentioned above is going into the story hour :). It's a subtle balance between getting the narrative (and campaign "feel") across and not crossing the Grandmother line, but I'm planning to at least touch my toe to it. If you would feel more free to express yourself elsewhere, I'll set it up with a sticky thread elsewhere, though - I'd say you'd want that if you planned on anything explicit, softcore, or language-y.

And the tea habits are going to get their own Academia :p.
And this is remains just a thought...I might decide that I'm far too lazy to actually do any of this. ^^;;
Says the person with 100,000+ words at Queen of Shadows? Ha! I'll believe it when I see it.
 

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