seasong's Light Against The Dark (FEB 06)

OLYMPIAD

The people of Theralis are a physically competitive people, even more so than many of their neighbors. When the Theralese first freed themselves from the orcs, their initial culture formed from a combination of the physicality of orcs and some jealousy for the educated learning and civilization of their northern neighbors. Over time, this hodge podge of goals and habits were forged by military dominance, the prominence of grapes (and heroes of Dianas), and the dangers of the wilderness into what it is today.

The Olympiad's origins stem from the Century Riot, 300+ years ago. At that time, the Council deliberated and set aside the Century Mark as a time of celebration - something to look forward to rather than something to panic over.

A century later, in light of an attack by Amalan (a village had encroached too far) and other signs of the apocalypse, the Council planned a party sufficiently incredible that people could forget. And to honor the heroes that had died against Amalan, they staged a mock mass battle between well known athletes and a "dragon" constructed of wood. Between the mock battle (which ended with a lot of injuries, smiles, and a small riot in the southern Open Square), informal contests of athleticism and skill (that spontaneously broke out between distant country folk), and the immense consumption of wine that occurred, a tradition started.

Within a decade, that tradition gelled into the Olympiad, a two-day event sponsored by wealthy vineyards every five years (timed to coincide with Century Celebrations as well) in which athletes competed for grapevine wreaths while wine flowed like water among the spectators. Over the intervening centuries, this (like the Century Celebration) has been refined and extended, until it swelled to its current length of 10 days, with a dozen small rituals associated with it.

The Dragon Play/Opening Ceremony

Of the rituals of Olympiad, the dragon battle is the first and most prominent. It has evolved into more of a theatrical play, and encompasses more than just the one battle. Instead, it now covers the relationship between Amalan and Theralis (many citizens are curious how the latest development will be incorporated). Thera is almost always played by a prominent actress or poetess, but otherwise the roles are fluid. Each Olympiad, the play is put in the hands of a different playwright to interpret, although the most basic facts of history must be covered correctly.

Contests

Almost every conceivable athletic contest is present, from quarterstaffing to sprinting to heaving rocks and spears at targets. The captains of the military often hold sword fighting demonstrations, while the wine merchants often sponsor drinking contests (for stamina). The most popular are the quarterstaff, wrestling, and feats of strength, although many others are very popular as well.

Athan plans to participate in feats of strength and wrestling, and spear throwing. Greppa was thinking about quarterstaffing, until he saw the real competitors practicing!

Wine

"At Olympiad, the rest of the world goes dry." For three days, roughly 200-300 Theralese athletes compete with each other. The remaining 20,000 to 100,000 people at the Olympiad drink. Wine tasting tournaments, cups purchased at the stadia, where ever there are people, there is alcohol. For most vineyards, this is the banner year for profits, and for merchants (who are unable to buy as much as normal for the north) it is usually a rotten year. Still, few complain. That's Olympiad!
 
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So, I've got a new sig, that's far more pimpalicious. I designed it around the Dr Midnight pimp sigs, but it still looks kind of bulky to me. Any thoughts or suggestions? Is it just tacky?

If I seem to be having an attack of questions.... well, I am :). I've reached the point in the story hour where I'm confident of my ability to continue it, to maintain some consistency, and that to keep it interesting. Which means that I'm ready to start pimping, drawing people in, etc. But I'd like to do so without being too tacky or gaudy.

The sig I've got is definitely pushing it, and I may have to start turning it off after my first post in any given thread or something.

Edit: Got rid of other sig. One o' my players thought it was tacky. Please see further down for the new sig.
 
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Yo!

Seasong, old boy -just a quick note to say I'm back (liek you didn't know frmo the IRONDM thingie).

Still catching up on the reading, but good god, it is a godsend so far!

You have my vote for a new thread detailing mid levels.
As far a he sig file goes. Smaller = better.
Think about those with a slower internet connection (I have a T1)

And get to posting in that IronDM thread, slacker - your number is up next!
 

Giants

From the website, under Races
"Giants (NPC): Although rare (in a vein similar to the giants of English mythology), giants do exist. They are typically 16-20 feet tall, immensely strong, and rather stupid. There is no viking-esque division of types (frost, fire, etc.), they just are. Individuals often have deformities which make them seem distinct, however (cyclops, ettin, etc.). "
Giants are not well known in the Theralis region, but have occasionally been seen. For the most part, giants are big, lumbering children of the wild, content to eat what they can catch, sleep curled against cliffs or mountain sides, amuse themselves by tossing things at other things... mostly harmless, occasionally dangerous, and almost always far away from civilized regions where they tend to be attacked and hurt.

However, making any kind of sweeping statement about giants is dangerous, for they are creatures of primal clay, and more prone to change than most. Giants may be born with one eye, or three, two heads, or four arms... they range in size from a pathetic ten feet in height to an awe-inspiring thirty feet, and some are particularly foolish.. or frighteningly intelligent. In ancient mythology, of civilizations prior to Theralis' birth, there was said to be a giant of incredible size and cunning (Aphoros) who became a world-reknown smith, forging weapons and armor of great power before aging gracefully and dying in his sleep, millenia ago.

Still, certain commonalities do occur. A number of giants, slightly smaller and smarter than their brethren, are said to live in the north, while giants of colossal proportion are said to walk the forests far to the south. And while the specifics of all giants can not be nailed down, most are, essentially, very large children and can be reasoned with as such.
 
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snownoir said:
Now you're just being wrong, wrong, wrong. Don't keep me...er I mean them in suspense. Want more war!
Wrong? Me?

Seriously, it looks like I'm going to have to wait until tomorrow to post more. Work closing in, cutting off air!
 
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Some other sig possibilities: Same as above, but minus the little man and adding in an orc spear (spearhead to the left) separating the word lines. I also thought of taking an image of a greek vase, maybe a wartime scene, and shifting it from red to black and white.

The sig is currently 10K, only slightly larger than most avatars, so it should be handily within reach of any modem that can handle avatars.
 
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