seasong's Light Against The Dark II (May 13)

Greybar said:
"where it was being held" I assume, just for a editorial note.
Thanks, it's been corrected :).
I know, I know, that's not really the way it is in Theralis. Now the image of a *totally silent* tavern is another fun one. Only the click and clank of the wine and beer being consumed, perhaps with soft music played in corner by a musican, while clusters of espers have telepathic conversation occasionally punctuated by laughter.
I don't know if you've ever been to a deafness convention or party, but it's really... different. Especially if you don't speak the language (I didn't), and there's just these fluttering gestures going on. They look at each other's faces, read the hands out of their peripheral vision, and occasionally laugh (but more often just make the motions of laughing, mouth open wide with just a chortled breath coming out).

Espers are probably a lot like that when they get together. They're not well trusted by society at large, and so tend to be somewhat isolationist and cliquish - Merideth is mostly a healer, but that's slowly changing as she finds her way into the esper lairs in Theralis (there were none in Southbottom).
 

log in or register to remove this ad

Note on the above: I am NOT an expert in deaf social conventions; that's written from my single experience at one event. I probably wrote it more authoritatively than I should - basically, I went to one a long time ago, it impressed me, I wrote down my impression above.
 

Wow, tons of info! I love it! :D

Heh, Greppa and Merideth are so lecherous! ;) It's hilarious. And the drunk summoning was great, too.

Thanks for all the info, Seasong! And I know how much of a pain it is to lose that much work, and it never seems to come out the same the second time around. Kudos for pushing through it to give us great updates. :)

Thanks!
 

A few notes on Tournaments, Fairs and Taverns by Natural 20 Press, which I mentioned before. This is as short a review as I am able to write, and probably shouldn't go in the middle of my story hour, but I wanted to share :).

Chapter One is 9 pages long, and includes all of the basic rules that will be used throughout the rest of the book. This is easily the best interpretation of D&D into interesting competitions I've seen. The degree of success and drinking rules are excellent, and everything else is usable to a lesser extent in any campaign.

Chapters Two, Three and Four discuss a variety of traditional games and contests, medieval jousting (and grand melee), and a few other knicks and knacks. In general, a good reference, and a swarm of ideas to kick around and pick from to round out any festival. This, combined with Chapter One, are the primary reasons to buy the book.

Chapter Five covers magical competitions. I mentioned before that I was disappointed with it, and I am. It contains three games, of which the first is a mid-level ball game that doesn't seem well thought out, the second is "summon creatures and watch them fight", and the third is the game of transformation I mentioned. None are particularly inspiring, none are available to low level casters (especially apprentices), and none really offer much opportunity for cleverness or strategy (except the third, the Game of Forms, which has a very limited rock-paper-scissors strategy).

Chapter Six gets back to the good stuff, More Games. These are more fantasy-oriented, and some of them are pretty weird. That's good, though - games in a fantasy world SHOULD reflect the society that created them, and that will sometimes mean weirdness.

Chapter Seven covers running tournaments and whatnot. It's a pretty good primer, but more of an appendix - for me, it was only marginally useful, but for someone pretty inexperienced it makes a good starter.

Overall, this book made Olympiad far, far better than it would have been. The first three chapters, in particular, helped me put together all of the contests and whatnot (including the ones the players didn't participate in), and combined with a spreadsheet of rolls, quickly gave me results to interpret into description.
 

Now for something on an even lighter note!

For a terrible moment, imagine that "Light Against the Dark" had been turned into a weekly series by FOX. A commercial airs during "The Simpsons." It is footage of Clan Armorcat doing its pre-war performance number. Back to "The Simpsons." However, during the next commercial break, you don't see the thundering shields of Theralis. They start rapping on the shields with gong mallets and sticks, forming a bizzare, familiar rhythm that's completely out of place.

Greppa, Merideth, Agina, Bellos, Kyroties and Thalanna (or rather their actors) appear. They're wearing standard military garb (however the top of the tunics are dyed bright blue and the bottoms are snow white). The actors have plastic "I can't believe we're doing this" smiles. There''s a grand cresendo and then they start to chant...


I'm sexy, I'm cute, I'm popular to boot !
I'm bitchin', great hair, the orcs all love to stare!
I'm wanted, I'm hot, I'm everything you're not!
I'm pretty, I'm cool, I’ll dominate you fool!
Who am I? Just guess!
Orcs wanna crush my chest
I'm rockin', great smile, I know you think I'm vile.
I fly and I stomp! You can look but don't you punch, whoo!
I'm major, I roar, I swear I'm not a bore!
We kill and we lead and we fight like we're on speed
Hate us cause we're beautiful?
Well, we don't like you either!
We're war-leaders, we are war-leaders!
Roll call!
Call me Agina!
I'm Th-Th-Thalanna!
I'm G-G-Greppa, rawr!
Merideth !
I’m big bad Bellos, yeah!
Kyriotes!

We’re gonna kick…your…butts!

We sizzle, We scorch, and now you eat the torch!
The battles are in, and one side has to win.
We’re perky, we’re fun, and now we’re #1
Th-th-Theralis!

Special thanks to "Bring It On." Now back to your regulary scheduled program
 
Last edited:


Olympiad: Day 3

The third day of Olympiad is always the shortest. And although rumors of orcs being spotted swept constantly among the revellers, nothing of the sort actually happened. Informal contests of strength and liver sporadically arose while small mystery cults held meaningful but puzzling rituals, and hundreds of small events took place.

Wine Tasting

Wine tasting in Theralis was an art form, and an aesthete's measure as a person. The subtle variances from one valley to the next, and indeed, one vineyard to the next, were as familiar to the expert wine taster as the geography of the valleys themselves. To say that a wine taster could tell where you were from by your breath is only a small exaggeration.

Although Greppa had learned his lesson about participating two mornings before, he still went to watch. His family's vine was on the table, and he wanted to know what the judge's had to say about this year's crop, and about the most recent older wines his family had released.

Mostly, it was good. Despite a hard several years with reduced labor and war-taxed crops, the family had buckled down and produced a smaller line of excellent vintages. A few judges were heard to complain about the lack of variety this year, but no one had expected any different... and many were astonished with how much care had gone into this Olympiad's offerings compared to the prior one.

When war looms, little things become important.

Beer Tutoring

Bellos, meanwhile, had realized his secondary mission in life. He was a professional brewer in Aglaonis (well, more of an apprentice), which put him second only to the gods in comparison to every man, woman and child in the Theralis valleys. He'd brought several micro kegs with him, and he'd noticed how happy that made Greppa and Merideth, but it wasn't until he'd tasted the swilled water they served in Theralis that he'd realized why.

So today, while the effete aesthetes of Theralis were swirling tiny shots of lovingly crafted grapes, Bellos was giving out small samples of his richest art, and chatting with the small crowd of home brewers who came out of the woodwork to admire it.

If he had to follow Allas into Theralis, he was damned if he was going to do it without beer.

Front Lines

Merideth, meanwhile, was back on duty. She planned to see the grape stomping event at the end of the day, but otherwise she was more worried about the possibility of orcs than whether Greppa's rich family gained or lost a few ranking points in the wine tasting competitions.

Theralis Ridge was quiet, though, and so she spent much of the day crafting fantasies of herself as a mighty hero...

...until she realized, with something of a start, that she was. It was not some bronze-skinned spear thrower who had thrown herself over Athan's body and shredded half a dozen orcs, nor was it mighty Kyriotes who had fought a groundmouth from the inside. Her shame at helping the eye tyrants was misfounded - she was helping her friends survive, and making weighty decisions in doing so.

She was wearing the cloak of a long-lost order of Allas, she was a mighty healer and esper, and if she wasn't quite the warrior-healer of her youthful dreams, perhaps she was something better.

The rest of that afternoon was very good.

Grape Stomping

The opening ceremony of Olympiad restates and affirms the relationship the people of Theralis have with Amalan. The closing ceremony, far less formal, does the same for Dianas.

A series of ten foot long troughs, filled with grapes from the finest vineyards, are arrayed in a line. The competitors are the ones who could pull the most strings to get funded, or who had the cash on hand to pay for the honor - this is a contest, but one in which the players pay to enter.

Phitios, as always, has the center trough, as do most of the other generals. A fwe wealthy merchants, hoping for success, have bought their way in, and more than a few famous wine tasters and well beloved athletes have been sponsored by this or that personage in hopes of luck. The money goes towards, first, making a limited collection of wine for sale at outrageous prices, and then towards the temple of Dianas, but the money is less important than the act.

Greppa's sharp ellini eyes spot Agina first, in the far left. She waves, eyes bright with the grape, then gets back into position - someone must have sponsored her, and she obviously intends to win.

Winning is rarely a matter of finishing. The event is timed, for as far in the trough as you can make it before a small barrel of wine can be completely drained by pouring, usually about a minute, and most people rarely make it past the first six or seven feet of the trough. Phitios did, once, but the troughs had fewer grapes that year, and they are filled to bursting this year.

The wine casket turns. As the first splash of the libation to Dianas soaks the earth of the valley, the competitors begin stomping and mashing the grapes as quickly as they can. Agina, tunic hitched up over her thighs and the concentrated gaze of battle drawn across her face, begins a calculated, line-by-line drive through the grapes. She's visualizing rows of orc heads, and it seems to be working.

Furious moments pass. Agina, her lifestyle among marching grunts serving her better than a general's life, pulls ahead. The barrel begins to empty, signified by less glugging bubbles and more rapid pouring. Agina, within a foot left to the end of the trough, briefly considers dropping to her knees for better surface area, but sticks with her original plan.

More orc heads splash into droplets of potential wine.

The last drop hits the earth and is sopped up by the thirsty valley. Agina, two feet ahead of her nearest competitor, finished the line. A cheer goes up, the laurel is wrapped on her head, and the good Captain receives what is likely to be several year's supply of wine from vineyards who want a piece of the luck of Dianas she has earned for the valley.

After

The next morning, thunder greets Greppa's delicate ears as light pierces his bleary eyes. Someone, he realizes, is knocking on my tower door. After a brief flirt with ideas of fireball, he makes his way downstairs. It's Agina, eyes streaked red but face and demeanor as upright as always.

Theralis is planning war.
 

Elementals

In the dim and distant past, it is said that mighty civilizations commanded the very elements themselves. The earth, sky and sea were the dominion of the empires, enchanted with words that shook the fabric of reality. Today, most arcanists are familiar enough with the elemental planes of the major gods to conjure from them various minor elementals, and occasionally one more powerful, but the <i>true</i> elementals remain largely out of reach.

The most common elementals known among Theralis include Greppa's <i>mud doll</i> and <i>flame servant</i>, and also small fragments of elemental wind and rain. But these are merely the weakest and most fragile of such creatures.

Elementals are the raw stuff of corporeal matter, given life. Wild, and possessed of creative and destructive aspects, an elemental is life force at its most primal. The largest elementals were said to be the size of buildings, and commanded in armies by the gods when civilizations needed destroying.
 

Vignette: Uripedas

Since Greppa has been summoning him so much, I thought I'd flesh out what y'all know of him :).

Allas' Realm overlooks a vast and craggy mountain range, covered in steamy rain forest and eternally lit by a brilliant noonday sun. Night comes only in the form of the monsoons that wash through the realm, providing succor from the light.

Uripedas, a sunhawk weighing a half ton and measuring tens of feet from wingtip to wingtip, flies perpetually above it all. Here, in this land, he is immensely powerful. He feeds on the sunlight above, taking it into his golden feathers and providing brief passes of shadow below, and glides among the sunbeams themselves.

Swift and certain, he makes seemingly impossible banks, pulling out only long enough to regain altitude before he crashes into unforgiving rock. He is Allas' servant, and it is enough that She loves him and gives him Purpose. He is centuries old, but young in the ways of the world, and has rarely left Allas' realm for the mortal world.

Recently, that has changed.

The small, dark-skinned ellini, son of a great grandchild of Dianas, encountered him several years ago. When the then-child had opened his first portal and, face serious and arms in elementary casting stance, Uripedas had felt an urge, given by Allas it seemed, and had dove for the portal, compressing his powers so as to not overwhelm the fragile conjuring.

He had emerged on the other side, not powerful, but still glorious. The ellini child, favored by Allas, and Uripedas then spoke for many nights, and Uripedas has come to love the child, now grown in the way of mortals, and powerful enough to summon Uripedas in his true size (if not his true power).

He has also come to love the mortal world. It is violent and clashing and exciting. Mortal combat against infernal spiders! Spitting Allas' light into the eyes of orcs! Diving for the jugular of giants!

Uripedas liked excitement before, but he had not known how exciting things could be. Here, as he sailed gently upon a lifting wind, there were no fights, no mortal combats, no dodging spears or last minute saves.

Feathers ruffled as goosebumps ran along his wingskin, and he screamed a lilting note of challenge to any who would take on himself and Greppa as a team.

He felt the call, and dove for the conjuring circle appearing far below. It was time to have some fun.
 

Note: I'm planning a real narrative update, also, but I won't be able to polish it until this afternoon. Look for it around 3-4ish.
 

Remove ads

Top