Second Day of Mourning (Part II; Judge: Renau1g)

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Kalidrev

First Post
The hoard surrounding Garrick presses in and they brandish their sharpened shards of steel, flailing at the warlock who seemed powerless to avoid the many blows raining in on him. One rod skewers Garrick's side, a painful but not fatal wound.

Gurdan's reckless maneuver may very well have saved Garrick's life, as part of the hoard focuses their attention on him. Unfortunately for the dwarven warden, this extra attention came from a rather coordinated bunch and Gurdan soon found himself flanked by the creatures. One of the shambling shard wielders hacked at Gurdan, giving the warforged at the warden's back the perfect opportunity to strike. A short blade pierces the dwarf's flesh and the warforged laughs mercilessly.

On the other side of the clearing, the warforged and the shard wielders battle it out with Grryth and Lo-Kag. Each of the heroes take a minor hit. Just as Grryth was able to control the bleeding from his jagged side wound, the cloaked figure rushed in and scoured the shifters other side, opening a new heavy bleeder.

Suddenly, the group finds that the enemies ranks have thinned slightly and none of the cloaked enemies could be seen.

[sblock=Obvious Forgery: Round 1]

[sblock=Actions]

FG 1:
- Standard: Attacks Garrick; 29 vs AC for 5 damage and Marks Garrick
FG 2:
- Standard: Attacks Gurdan; 18 vs AC (Miss)
FG 3:
- Standard: Attacks Garrick; 17 vs AC (Miss)
FG 4:
- Move: Shift from L-11 to K-10
- Standard: Attacks Gurdan; 25 vs AC for 5 damage and Marks Gurdan
FG 5:
- Standard: Attacks Grryth; 20 vs AC (Barely misses!)
FG 6:
- Standard: Attacks Lo-Kag; 14 vs AC (Miss)
- Move: Shifts from N-5 to N-4
FG 7:
- Standard: Attacks Garrick; 26 vs AC for 5 damage

(FG attack rolls can be seen HERE )

R 1:
- Move: Uses Hidden Amongst the Many and disappears from view.
R 2:
- Move: Uses Hidden Amongst the Many and disappears from view.
R 3:
- Standard: Attacks Grryth; 25 vs AC for 4 damage and ongoing 5 (save ends)

MT 1:
- Standard: Attacks Gurdan; 28 vs AC for 13 damage
MT 2:
- Move: Shift from O-11 to N-10, flanking Garrick
- Standard: Attacks Garrick; 25 vs AC for 14 damage
MT 3:
- Move: Shift from J-3 to K-4
- Standard: Attacks Grryth; 26 vs AC for 10 damage

[/sblock]

[sblock=Badguy Info]

Master Thief's AC is less than 22

Forged Guardsman's AC is greater than 15.

The Reforger is rather accurate with their jagged tools (1d20+10). These jagged tools leave shallow, heavily bleeding wounds. (4 damage and ongoing 5 [save ends] )

The Reforger has the uncanny ability to blend in with his allies, using their bodies to shield himself from view.

The Master Thieves have a nasty sneak attack when they get the drop on someone. (1d20+13; 2d6+5)

[/sblock]


Initiatives and Conditions:
- Badguys (21):
- MT 1: 9 damage; Marked by Gurdan
- MT 3: 12 damage; Marked by Grryth
- FG 2: Marked by Gurdan
- FG 4: Marked by Gurdan
- FG 5: Marked by Grryth

- Grryth (18): 23/58 damage; Ongoing 5 (save ends)
- Garrick (17): 34/45 damage; Marked by FG 1
- Lo-Kag (15):
- Alexia (14):
- Riel (8):
- Gurdan (6): 23/64 damage; Marked by FG 4
[/sblock]

[sblock=Perception DC 25]
R 2 is blending in with his allies at O-12
[sblock=Perception DC 28]
R 3 is blending in with his allies at M-3
[sblock=Perception DC 30]
R 1 is blending in with his allies at M-13
[/sblock]
[/sblock]
[/sblock]
 

Otakkun

Explorer
[sblock=OOC] Nevermind about Garrick, he'll otherwind stride out of there once it is his turn (made a mistake and rolled already ... will probably have to do again if too many bad guys move). Let's just hope I don't get killed in this round before I have a chance to act xD

EDIT: Nevermind this ... map update please?[/sblock]
 
Last edited:

hornedturtle

First Post
Round 1

Riel steps forward and spins around hurling a shard of energy at his enemy.

Minor action: 5ft step to J6
Move action: Warlocks curse on Master Thief at K4
Standard action: Eldrich blast on Master Thief at K4
Attack vs. Ref 1d20+9=16
Damage 1d10+6+1d6=14
 

dimsdale

First Post
[sblock=Kalidrev]
can I get map update before I show Lo-kag's attack. Lo-Kag is going to use many of his powers this round and I need to be sure where all friend and foe are located.
[/sblock]
 

TwoHeadsBarking

First Post
[sblock=tactics]As a reminder, I have a plethora of accuracy increasing attacks. Please please please tell me if you plan on using an encounter or daily power on your turn so I can prepare accordingly.[/sblock]
 



TwoHeadsBarking

First Post
[sblock=ooc]Argh! Why do each of your attacks target a different defense? I'll see what I can do once the map comes up, but it will probably involve Inspiring Refrain (melee attack, on hit allies within 5 gain a +1 power bonus to attack rolls). Probably going to want a flanking buddy for this one.[/sblock]
 

Kalidrev

First Post
//OOC: Oh dag nabbit! I knew I forgot something when I jetted out of here!! Here's the map!//
 

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