Second Implement

Saben

First Post
You gain a second Arcane Implement Mastery class feature.

Kind of sparse on detail.

Does that mean you can use both implements in a single encounter? Say you use a wand and an orb- can you use the orb and the wand's special powers once each?
 

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Dragonblade

Adventurer
Wizards have a class feature where they pick one implement to specialize in. Orb, staff, or wand.

When using that type of implement they gain something special they don't get when using the other implements. For example, a staff specialist gains +1 to AC when using a staff. Non-staff specialist wizards can use staves but don't get the AC bonus.

The feat lets the wizard specialize in a second implement, so they can then gain the specialization benefit when using either of their two chosen implements.
 


Duelpersonality

First Post
Well, reading the class feature it would seem that you could use each implement's per encounter abilities in the same encounter. Unlike other class features (I'm specifically looking at Channel Divinity) that have per encounter uses, Arcane Implement Mastery does not itself limit the benefit to once per encounter. The specific special abilities are limited to once per encounter, so I would rule that a wizard with both Orb of Impostition and Wand of Accuracy could use the per encounter abilities of each mastery once per encounter, not one or the other once per encounter.
 

Saben

First Post
That's how I read it Duel.

Interestingly this means a Wizard of the Spiral Path can use a Longsword in his main hand and Wand or Orb in his offhand for Battlemage goodness...

Also
Wand of Accuracy: Once per encounter as a free action, you gain a bonus to a single attack roll equal to your Dexterity modifier. You must wield your wand to benefit from this feature...

Could a melee Wizard use this ability for melee attacks? It seems against the intent of the rule, but as written a high dex Wizard could put some melee abilities to good use....
 

Argyuile

First Post
Saben said:
That's how I read it Duel.

Interestingly this means a Wizard of the Spiral Path can use a Longsword in his main hand and Wand or Orb in his offhand for Battlemage goodness...

Also


Could a melee Wizard use this ability for melee attacks? It seems against the intent of the rule, but as written a high dex Wizard could put some melee abilities to good use....

I see no problem with this if I was your DM I would let you DW your staff and your wand or orb and use the encounter effects from both. This just doesn't seem to be anywhere near game breaking.
 

Duelpersonality

First Post
Saben said:
That's how I read it Duel.

Interestingly this means a Wizard of the Spiral Path can use a Longsword in his main hand and Wand or Orb in his offhand for Battlemage goodness...

Also


Could a melee Wizard use this ability for melee attacks? It seems against the intent of the rule, but as written a high dex Wizard could put some melee abilities to good use....
Hrm...The ability does not state that it must be used with a spell, only that it applies to an attack roll. As a once per encounter bonus, I don't see too many problems with it, especially given that it is using the Dex bonus of the wizard, which tramples on the toes of a wizard's high Int bonus. Even if it's a rediculously high Dex bonus for some reason, it is only once per encounter (though it could be nice to ensure a hit with a Daily power). Thematically it would do a lot of what people seem to find lacking in gish builds so far: provide a self buff for a melee attack. The fact that it isn't doable until 11th is kind of a pain, but the potential is very nice. A character would have to start as a wizard to gain his benefit, though.
 

DemonLlama

First Post
Seeing it is a Wand of Accuracy, it would seem to indicate the intended behavior is a wand attack is made more accurate not a melee attack.
 

Duelpersonality

First Post
DemonLlama said:
Seeing it is a Wand of Accuracy, it would seem to indicate the intended behavior is a wand attack is made more accurate not a melee attack.
True, but that's not what the ability actually says. Besides, by this point a longsword is a wand for the character, so it's not entirely inappropriate even thematically.

"Using your blend of martial prowess and arcane might, you infuse your blade with added swiftness, striking your opponent with ease."
 

andarilhor

First Post
Duelpersonality said:
Well, reading the class feature it would seem that you could use each implement's per encounter abilities in the same encounter. Unlike other class features (I'm specifically looking at Channel Divinity) that have per encounter uses, Arcane Implement Mastery does not itself limit the benefit to once per encounter. The specific special abilities are limited to once per encounter, so I would rule that a wizard with both Orb of Impostition and Wand of Accuracy could use the per encounter abilities of each mastery once per encounter, not one or the other once per encounter.

I agree with you, but will make a note: The wizard can use both implements abilities, once per encounter each, but not in the same turn.
 

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