bardolph
First Post
Multiple Attribute Dependency. In 4e, a MAD character needs high scores in three or more attributes in order to be effective.I would get much more out of this thread if I knew what 'MAD' meant...
Help?
Please?
Multiple Attribute Dependency. In 4e, a MAD character needs high scores in three or more attributes in order to be effective.I would get much more out of this thread if I knew what 'MAD' meant...
Help?
Please?
Well, unless you're ready to dump 9 points in Str or Con to get the stat to 16, you're never going to have more than a 13 Fort as a 1st level wizard. So, I think you would have been slapped around regardless. Moral of the story - stay away from enemies who attack versus Fortitude.Wow, and here I thought I was being risky with my Int 20 Wizard.
Course, the fact that my DM was whaling on his Fort 12 at second level Defense multiple times last night does illustrate the inherent risk in this strategy.
Well, unless you're ready to dump 9 points in Str or Con to get the stat to 16, you're never going to have more than a 13 Fort as a 1st level wizard. So, I think you would have been slapped around regardless. Moral of the story - stay away from enemies who attack versus Fortitude.
I don't think you should alter those at-wills. If you do that, even mor wizards will start with Int 20 instead of 18. With Cloud of Daggers using Int instead of wisdom, it becomes far better than magic missile damage wise. And Thiunderwave is good enough based on Wisdom. Making Int is way to good.
Cloud of Daggers currently isn't being used in the group I DM because of the WIS req, same with Thunderwave. Having a Wand Wizard makes two spells nigh unusable but all of the other spells function perfectly. Not a single wizard took either spell.I don't think you should alter those at-wills. If you do that, even mor wizards will start with Int 20 instead of 18. With Cloud of Daggers using Int instead of wisdom, it becomes far better than magic missile damage wise. And Thiunderwave is good enough based on Wisdom. Making Int is way to good.
Having no secondary attribute seemingly 'forced' onto the wizard is great. It leaves them wide open for various feat requirements.