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First Post
Anyone here ever try anything like this:
I like the ease of use of a published setting... Like the already detailed maps, detailed cities and such... Generaly even if I don't play in a published setting, I steal heavily from them.
But one thing I have NEVER liked about gaming in a published setting is that they seem to imply that characters can and should know everything about the campaign world... Even if they pretend they don't players generally still know most of the stuff about them...
So I was thinking about sort of mixing the two... Use the published setting, but change names of cities, and never admit that the campaign world is in use... Just give players partial maps, some correct some incorrect as the game progresses.. Let them know a good amount about the starting area but not much else.
Some world news filters in as they travel, but not all at once, and like the maps not all correct all the time.
I don't know, justa thought...
Anyone?
I like the ease of use of a published setting... Like the already detailed maps, detailed cities and such... Generaly even if I don't play in a published setting, I steal heavily from them.

But one thing I have NEVER liked about gaming in a published setting is that they seem to imply that characters can and should know everything about the campaign world... Even if they pretend they don't players generally still know most of the stuff about them...
So I was thinking about sort of mixing the two... Use the published setting, but change names of cities, and never admit that the campaign world is in use... Just give players partial maps, some correct some incorrect as the game progresses.. Let them know a good amount about the starting area but not much else.
Some world news filters in as they travel, but not all at once, and like the maps not all correct all the time.
I don't know, justa thought...
Anyone?