Seduction = Bluff or Seduction = Diplomacy

How do you handle seduction attempts in your game?

  • Seduction = Bluff

    Votes: 46 59.7%
  • Seduction = Diplomacy

    Votes: 13 16.9%
  • We handle this with a house rule -- Seduction skill or something else

    Votes: 9 11.7%
  • Seduction? We don't need no seduction. Seduction is for wimps and wussie elves

    Votes: 9 11.7%

Shadowdancer

First Post
In Dragon No. 303, there is an article by Eric Cagle about "Saying the Right Things" in which the skill Diplomacy is used for seduction.

But in Sword and Fist, seduction was offered as one of the new possible uses of the skill Bluff.

So which is it? Or more to the point, which do you think it should be? What do you use in your game?
 

log in or register to remove this ad

arwink

Clockwork Golem
I think it'd depend on the situation. Bluff if useful for outright flatery and bald-faced bravado, diplomacy for etiquette, courtship and other more polite forms of charming.
 

HellHound

ENnies winner and NOT Scrappy Doo
I said Bluff...

Seduction *I* define as attempting to achieve intimacy with someone without the "proper" reasons (such as love, enjoyment of another's company, etc). It is essentially an underhanded ploy to get into the sack.

On the other hand, the same COULD be done with honesty and integrity using Diplomacy. I don't think of this as "Seduction" per se.
 

I use seduction as it's own skill. If the PC has 5+ ranks in Bluff then they recieve a synergy bonus of +2 to their seduction roll. Rarely use it but I felt Bluff by itself didn't cover it and Diplomacy was no where near the answer.
 

WayneLigon

Adventurer
HellHound said:
I said Bluff...

Seduction ...It is essentially an underhanded ploy to get into the sack....be done with honesty and integrity using Diplomacy. I don't think of this as "Seduction" per se.

That's the system I use; I said 'Bluff' in the poll, since the term 'seduction' refers to the underhandedness you mention.
 

Reprisal

First Post
I think it would depend on the intent of the seduction. If the character was merely seducing out of a desire for anything other than the affection of the mark, then it would be a Bluff skill. If, however, if the character really wanted to attract a potential mate through seduction, then it would be a diplomacy check.

Working with the rules as they stand, I think it works well (enough), :cool:

- Rep.
 

Tonguez

A suffusion of yellow
Reprisal said:
I think it would depend on the intent of the seduction. If the character was merely seducing out of a desire for anything other than the affection of the mark, then it would be a Bluff skill. If, however, if the character really wanted to attract a potential mate through seduction, then it would be a diplomacy check.

Working with the rules as they stand, I think it works well (enough), :cool:

- Rep.

I see Bluff as a active use of charm in order to illict a particular action

Whereas Diplomacy is use of charm to engender a particular social response.

ergo Seduction is Bluff as its purpose is to cause sexual arousal in the target a byproduct of which might be friendliness

Diplomacy would aim for getting a friendly reaction first
 

ced1106

Explorer
Yeah, that's the problem with skills. I'd just toss the PC a bone and let him use whichever skill he prefers. Or you could pull a Call of Cthulhu BRP and have him roll against the average of the two skills.

Hmm... EQ RPG has the Disguise skill... :)


Cedric.
aka. Washu! ^O^
 

Sanackranib

First Post
neither

I use a CHA check and certin "professional" NPC's would have it as a class skill ie: the descrete companion from traps and trechery

that said I would allow seduction to be taken as a feat or skill by a PC.
 



Terraism

Explorer
Ashwyn said:
I'm not sure which I would use, but I'm inclined to think that Orcs would use Intimidate.
Teddy bear! :eek: [Chuckle.] I think you're probably right, though - and for once, that charisma penalty to the score makes sense.

I voted "who needs seduction," by the way.
 

Ashwyn

First Post
Terraism said:

Teddy bear! :eek: [Chuckle.] I think you're probably right, though - and for once, that charisma penalty to the score makes sense.

Now that I think about it, lots of skills could be used for seduction. For a woman who is particularly well endowed, Jump. In the right situation, Pick Pocket could be useful. You could use Perform to do a dance that would seduce someone. And for those with very low Charisma, there's always Handle Animal. Good day!
 

David Argall

First Post
complications

"I think it would depend on the intent of the seduction. If the character was merely seducing out of a desire for anything other than the affection of the mark, then it would be a Bluff skill. If, however, if the character really wanted to attract a potential mate through seduction, then it would be a diplomacy check.

Working with the rules as they stand, I think it works well (enough),"

That should be the basics. Bluff assumes you have something to hide, so if your intentions are hump and dump, or persuade the guard to leave his post, or... a bluff check is in order. And if your intentions are "honorable" [which would include offering gold..], it's a diplomacy check.

But there are a lot of complications. When she asks if the dress makes her look fat, a bluff check is definitely in order [or a con check on your attempt to run at top speed.] And most seductions will involve more than one roll, and most of them will be diplomacy rolls whatever your intentions.

Some cases will involve both rolls. You fail the bluff, she knows you just want her body. But you get a really great diplomacy roll and she decides you are a great guy worth giving it to.
 

Nathan

First Post
For me, the Bluff skill is merely for lying/cheating, etc. Players roll this skill against Sense Motive, etc.

Whereas using the Diplomacy skill doesn't mean that you have to be truthful. Cheating even helps, look at the synergy bonus from Bluff. Therefore, I would let my players roll a Diplomacy check, independent of their motives.

If in turn the NPC being seducted tries a Sense Motive check to look through the motives, the players might have to roll Bluff.

Therefore, I voted for "Diplomacy".

One can also think of if the bard should be allowed to take Perform (Seduction).

Nathan
 


takyris

First Post
I put House Rule, mainly because, like the other folks here, I vary it based on intent. I tend to allow either Diplomacy or Perform for people who really like the person they're attempting to seduce, and Bluff or Perform for people who are attempting to seduce someone with a motive, be it "Just getting some action", lifting their purse later, or distracting them while the party sneaks by.

I only allow Perform if "Acting" is listed as one of the character's Perform skills, though.

And in general, it's not worth rolling for. Characters in my game usually roleplay their significant others, and using sex as a weapon has never been an issue.

-Tacky
 

BOZ

Creature Cataloguer
keep in mind, with synergy bonuses, you can use perform and another Charisma-based skill at the same time. :) ergo, a bard can sing a song to a woman, enhancing his bluff roll.
 

Kerrick

First Post
We made Seduction an entirely new skill, sicne it incorporates elements from both Bluff and Diplomacy. Seduction is a fine art that takes place over time - it's not trying to get someone into bed for a one-night stand, or trying to pull the guard away from his post (though I guess you could use it that way...). The way we wrote it, you use Seduction to get soemone to do things for you by giving them a little of what they want each time - leading them on, in effect. For anyone who's interested, the Seduction skill appears in Crimson Contracts: The Assassin's Manifesto. (Sorry for the plug - couldn't resist :D )
 

Umbran

Mod Squad
Staff member
I'd think it would depend on the situation and exactly what the character is trying to do. Either Diplomacy or Bluff could be appropriate in different settings.
 

An Advertisement

Advertisement4

Top