Roger_the_jolly
First Post
Hi,
D&D in its many editions (also in the 4E) put a very strong emphasis on tactical combat. Tactical combat calls for a very low key style of role playing ("I kick him in the nuts then stab him in the guts"
kind of role play).
While satisfying on its own for some times, I much better like deep role play with real depth to the characters - e.g. storytelling style
. Most players that I've encountered to date have a tendency to be more Hack & Slash gamers with medium to low role play and who can blame them? they know which side of the game the xp is on.
I've thought of several solutions to the problem (listed in the poll above).
What I would really like to know is if you have encountered a similar problem with your games and if so, what did you do to solve it.
D&D in its many editions (also in the 4E) put a very strong emphasis on tactical combat. Tactical combat calls for a very low key style of role playing ("I kick him in the nuts then stab him in the guts"

While satisfying on its own for some times, I much better like deep role play with real depth to the characters - e.g. storytelling style

I've thought of several solutions to the problem (listed in the poll above).
What I would really like to know is if you have encountered a similar problem with your games and if so, what did you do to solve it.
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