Roger_the_jolly
First Post
Ydars said:The thing to do is to get your best two roleplayers into a smaller game, outside of your weekly session, and get them playing characters that are as well thought out as they can be. Then you need to really get them firing and interacting and you need to do some really deep roleplaying that has nothing to do with stats.
Then, with their help, gradually, bring more and more roleplaying into your main game.
The DM is also very important; if you set loads of combat challenges then you won't get roleplaying; you will get wargaming. The PC background is quite important for roleplaying as well, because it is very hard to play a character if you don't have a clear idea of them. Most players' characters are not that well thought out in many cases.
I honestly think that many roleplayers have never actually seen much roleplaying, so how can they be expected to know how to do it?
Thanks, this looks like a very practical piece of advice.
I need to think about how to implement it, but a glimmering of an idea already beckons
