Seeking HELP to build a sneak attack character

macniz

First Post
Hi all,

I am going to build a sneak attack character and i am asking your help

According to the master i am going to use the skulk race lc+1(races of destiny)

my stats with racial adjustments will be theese ones

str 14
con 12
dex 22
int 16
wis 10
cha 8


my dm is allowing also this generated feat :superior weapon finesse
allow to add dex to damage instead of str only to creatures that can suffer critical hits
prereq base attack +4 weapon finesse/weapon focus/int 13 /dex15

allignement neutral evil

I like invisble blade/swashbuckler combo a lot with daring outlaw feat, but i hate the d4 needed for invisible blades weapons. Using dual wield kukris is a lot less effective compared to the class gain and the choiche to go different and get a couple of shortswords?

I also like assassin prestige class a lot and rogue.


Do you have any suggestions,or do you wanna build up with theese prerequisite a very solid template?


Campain starts with lvl 2 characters.

I am challenging you guys, lets see what ya can do:)
 

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Skulk has 2 sneak attack-free racial hit dice. Not that it's a terrible choice, just want to make sure you've accounted for that.

I'd actually think about barbed daggers (CAdv) which give +2 to damage vs flanked targets (even if crit immune).

Also, if you use any kind of daggers, Daggerspell Stance (CAdv, SC) in a wand or something is great and makes up for the low base damage.

I suspect between weapon finesse and the TWF chain, most of your feats are tied up for a while.

Beyond the PrCs mentioned, I think Street Fighter (CAdv) is worth a look for better BAB and defense with some sneak attack.
 

If you're going to lose any levels to racial HD or LA, get the Dark template, it gives just about anything a rogue could want except for ability score increases or means to deal with crit immune critters. And it only costs +1 LA.

Whisper Gnome from races of stone is my favorite rogue race. +2 dex and con, -2 cha and str. Nice bonuses on hide, move silently, listen, and spot, speed 30 AND small size, low-light AND darkvision... They're almost as "broken" at LA +0 for Rogues as Dwarves are "broken" at LA +0 for Fighters, which is saying a lot. :)
(Putting broken in quotes because I don't actually think you'd be cheating or exploiting anything to use those races as written, they're just very good at what they do)

I know Invisible Blade looks cool and all, but I played one once thinking the same thing and was grossly dissapointed. It's really not that good. Especially if you can't use the author's intended 10 level class with more sensible feat requirements (posted in some wotc thread somewhere). The 5 level class forces you to take a bunch of ranged feats for a class that, while using throwable weapons, has all of its abilities melee-based. And the int to AC in return for no armor is really not worth crap, considering how cheap armor is.

If you want to do daggers or otherwise throwable weapons, look at Master Thrower in C.Warrior. A Swashbuckler 3 / Rogue x / MT 5 is a very effective, simple build. Fighter 2 works just as well for getting BAB, Swash is only really nice if you have high int to add to damage and/or are using the multiclass feat you mentioned.

For any Rogue now I reccommend a 2 level dip into Swordsage at the 9th and 10th HD (8th and 9th works fine, as well as any HD later on, but I think 9-10 is the best point) if you have access to Tome of Battle. That way, you lose 1d6 SA dice from the lost Rogue levels, but you gain Assassin's Stance, which gives +2d6 SA, a net gain. The levels also let you take Island of Blades stance, so you can flank with any ally around you, even if not actually on opposite sides of a foe (you can't use this and Assassin's stance at the same time, though, just a useful plan B). You can also pick up the following two maneuvers for free with those levels, each usable once/encounter, and can be "refreshed" as a full round action if needed:
Distracting Ember: Swift action to create a flanking buddy.
Cloak of Deception: Swift action to get Greater Invisibility until the end of your turn.

Further, with Swordsage levels, you can pick up the Shadow Blade feat, which lets you add dex to melee damage. You can only do it with a few select weapons (including daggers), but otherwise it applies to ALL enemies and is less limited than the feat your DM allowed.

Other basic things: UMD is too difficult to use much early on, but by level ~7-8, you should have max ranks in it (pour them in at once if you like). Once you get to a +19 skill mod, you can automatically use any wand or staff (always DC 20). The versatility and aid being able to use these magic items add to you is indescribable. Keep on raising ranks, though. You'll need to make DC 21+ to use scrolls (DC 20 + Caster level of the scroll, so typically DC 21-37 pre-epic for level 1-9 spells). UMD is IMHO the best "class feature" a Rogue gets.

Don't worry about your dagger's crappy d4 damage. Heck, don't waste too many feats or effort adding ability scores to damage, either. Your damage will mostly come from your sneak attack, focus more on adding to SA damage and means to deliver it. Aside from the maneuvers I listed, look for the Dungeonscape (I think also C.Champion) alternate class feature to swap Trap Sense for the ability to do 1/2 SA damage to undead. Look at the weapon crystals in Magic Item Compendium, some such as the greater Truedeath crystal letting you fully SA undead (costs a whopping 10,000 gp, though). Look for spells to set up sneak attacks. For example, Persistent Blade (Spell Compendium) is level 1 and leaves the target flanked by ANY melee attacker for round/level, and nothing short of teleporting or dispel will get rid of it, generally.

Unless you're doing a major ranged focus, nab the Staggering Strike feat from C.Adventurer as soon as you meet the pre-reqs. It's disgustingly good, and practically required for a melee rogue to survive toe-to-toe against big monsters. It only works on melee sneak attacks, unfortunately.
 

''Seeking HELP to build a sneak attack character'' , why not take the feat craven from champions of ruin ? :D Just check it
 

I would scrap the skulk, it has racial HD, which means your rogue loses out on a lot of skill points. It is also ECL3 (2 racial HD+1LA).

I would probably go for a rogue/swashbuckler build with daring outlaw. Almost full bab and full SA progression. Race is likely human, though tiefling would made a decent choice if you are willing to stomach the +1LA.
 


here is my suggestion:

start up as a rogue, then take a few wizard levels (suggestion: diviner variant from unearthed arcana) and take 2 levels of unseer seer (cmage) and then continue as an arcane trickster.

this is how it work:
(you can take the cross-class learning feat for quicker access to the prestige classes if you are allowed)

let's say you are rogue(3)/wizard(3)/unseen seer(2)/arcane trickster(10)

-just by the classes you are provided with +8d6 sneak attack
-the advanced learning from unseer seer gives you one abjuration spell (hunter's eye from ph2) that gives you +5d6 sneak attack (+6 if you have practiced spellcaster) and you can persist it since it has a personal range
-you can get 2 feats: martial study -> martial stance to provide you with one stance (assassin's stance) +2d6 sneak attack

so you have +15d6 sneak attack

you MUST get the craven feat and penetrating strike alternative class feature from dungeonscape i think (half sneak attack damage to those who are immune to sneak attack)

and i recommend fighting with two weapons, you'll end up with 4 attacks (5 with haste)

you can cast greater invisibility, you can provoke sneak attacks with impromptu sneak attack class feature and in one round you can deal

15*5=75d6 sneak attack + 100 from craven + 30 dexterity bonus if you get superior finesse, if all your attacks succed

you can also take the arcane strike feat (up to +8 attack +8d4 damage) for all your attacks in one round

you can also take power attack, you will have no problem striking with the wraithstrike spell (spell compedium)

and don't forget to cast greater magic weapon to your weapons (+4 attack +4 damage *5=20)
 
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