Hey guys!
so last night my group started out our first campaign. It is my first time playing and DMing and ive been working on the storyline for a month or so but i was looking for abit of help with it. Not sure if ive made some major plot holes or problem areas when running with PnP mechanics. I made the first part of the campaign pretty rigid so we can all learn together but then i want to loosen it up. Anyway i figured best to ask here for some pro help since ive never really played that much before (lots of online RP and NWN DMing but minimal PnP)
IF YOU ARE PLAYING IN MARCS CAMPAIGN IN MELBOURNE DO NOT READ FURTHER! ITS A MAJOR SPOILER!!!!
Ok so ill keep this as breif as possible and if anyone has suggestions that would be much appreciated.
My world is a fantasy/sci fi combo. TEchnology exists (from aliens) but very very rare and myth to most of the population. Magic is genetically present in species from this planet (no one really knows why) and the aliens have been trying to get a hold on magic for thousands of years (trying to create hybrid versions of themselves to weild it. Failures created humans, elves, dwarves etc)
Dragons were the first true civilisation on the world, allied with aliens for hundreds of years before a great war ripped them apart. Dragons exiled back to the planet and two groups of aliens with different views had a massive war.
Dragons slowly receeding from the world, war with aliens caused massive damage to their world (common earthquakes, visible signs of destruction on map etc)
Approx 200yrs before campaign aliens invaded the planet through a "Stargate" which had been hidden for centuries. Huge "wh40k/armoured infantry, air units, mechs etc" army invaded and took over 50% of the planet before resistance began to push them back.
Since mages were the only ones who could really hurt them great mage armies arose lead by various factions. Major LG is the Ta'a'lai (my "jedi/goodies") and the LE Sha'tai (beleive in genetic superiority, authoritive control/order etc). Great battle finally closed the gate. Ta'a'lai defeat Sha'tai and drive them back to their own lands and take up defense of the gate.
-----------
PRESENT DAY:
(So far in campaign)
players start on a middle easternish continent made up of large city states. large mage armies returning from war created new states amongst wreakage. various alignments
They began returning to consciousness and being immediately thrown into a gladiator competition not knowing what was going on.
After surviving they were brought to the vizior of the sorceror king who rules this city state. He said they were useful and sent them on a mission for him, forcing magical bands onto their wrists which prevent them from resisting his will (DC 25 to resist for an hour).
They were then sent off to complete the mission (1st premade adventure). After the fight they remembered their last memories of being assaulted and taken prisoner by slavers who then sold them to the minions of the sorc king for his tournaments (how he keeps his people occupied and nonrebelious)
------------
MY PLANS SO FAR:
THe players will spend some time in the city finding out about a CG cleric who is leading a peaceful resistance to the sorc kings rule. There is also a CN resistance operating outside the city itself which is small but seeks violent resistance of his rule.
They will go to the town and then into the mine and find a resistance fighter (instead of an orc shaman) has poisoned the watersupply and wiped out the mine (adventure is "the burning plague"). They will complete the adventure and begin returning unwillfully to the sorceror king.
On the way they are ambushed by the resistance. Moral dilemma over well poisoning (how far can you go to stop a tyrant?)
assuming they join with the rebels they will attack/free a slave wagon (how they came to be there)
They will then meet the rebel leader. He will give them an artifact and send them on a daring mission to get it away from the sorceror king.
It is actually a peice of a stargate similar to the one protected by the Ta'a'lai. The idea is to get it away from the sorc king because he is trying to create a gate to go places and find technology.
In truth the rebels leader is a member of the Sha'tai the global LE group and seeks to put the city state and the completed 2nd gate into his masters hands but since his followers are not aware he takes the offer to get the piece away.
THe players will then sneak into an ancient technological station and teleport across to another continent seeking to reach a certain contact in another city. Thhey will be chased by sorc kings minions until near exhaustion before being saved in the forest. (The forest is filled with huge Kashyyyk like trees and a group of elves who live in their eves. trees are kilometres high and have cities build on trunks)
They will get to the city and give the piece to the contact who will tell them whats going on (stargate etc) but during the night while investigating it they will be ambushed by the Sha'tai (dont know its not the sorc king) and while they survive the contact will die and the object taken before they get back.
From his notes? they will find out another piece is on another continent and head there since without a piece the sorc king cant create the gate.
Once they get there sorc kings men have killed Sha'tai, they then kill sorc kings men (vizior?) and get the piece which is in fact not a necessary part of it but the "blocker" which can deactivate an activated gate.
Find out about sha'tai/Sorc king vying for the second gate and the possible power it may hold, scared over starting a second invasion by giving access to the planet.
Players head back towards sorc kings city state continent, meet up with the rebels and forment a rebel army
**maybe sniff out leaders betrayl through investigation type stuff and diplomacy to bring another group (species/nation) into the fight?)
The players then lead an attack to take the city state and stop the sorc king and the sha'tai. Maybe spec ops mission while the main army attacks his land?
-------------
Im probably going to have one major NPC who drops in/out of the story. The Ta'a'lai (world spanning LG "jedi like" group) have elite warriors called mindblades (soul knife) and one may join them/provide clues at times possibly having been part of the resistance.
Anyway thats my basic outlay for the whole campaign although i want to leave options for the players to make while keeping to the basic idea. Sorry about the length!! Any suggestions would be fantastic
THanks so much again from a newbie DM!
Marc
so last night my group started out our first campaign. It is my first time playing and DMing and ive been working on the storyline for a month or so but i was looking for abit of help with it. Not sure if ive made some major plot holes or problem areas when running with PnP mechanics. I made the first part of the campaign pretty rigid so we can all learn together but then i want to loosen it up. Anyway i figured best to ask here for some pro help since ive never really played that much before (lots of online RP and NWN DMing but minimal PnP)
IF YOU ARE PLAYING IN MARCS CAMPAIGN IN MELBOURNE DO NOT READ FURTHER! ITS A MAJOR SPOILER!!!!
Ok so ill keep this as breif as possible and if anyone has suggestions that would be much appreciated.
My world is a fantasy/sci fi combo. TEchnology exists (from aliens) but very very rare and myth to most of the population. Magic is genetically present in species from this planet (no one really knows why) and the aliens have been trying to get a hold on magic for thousands of years (trying to create hybrid versions of themselves to weild it. Failures created humans, elves, dwarves etc)
Dragons were the first true civilisation on the world, allied with aliens for hundreds of years before a great war ripped them apart. Dragons exiled back to the planet and two groups of aliens with different views had a massive war.
Dragons slowly receeding from the world, war with aliens caused massive damage to their world (common earthquakes, visible signs of destruction on map etc)
Approx 200yrs before campaign aliens invaded the planet through a "Stargate" which had been hidden for centuries. Huge "wh40k/armoured infantry, air units, mechs etc" army invaded and took over 50% of the planet before resistance began to push them back.
Since mages were the only ones who could really hurt them great mage armies arose lead by various factions. Major LG is the Ta'a'lai (my "jedi/goodies") and the LE Sha'tai (beleive in genetic superiority, authoritive control/order etc). Great battle finally closed the gate. Ta'a'lai defeat Sha'tai and drive them back to their own lands and take up defense of the gate.
-----------
PRESENT DAY:
(So far in campaign)
players start on a middle easternish continent made up of large city states. large mage armies returning from war created new states amongst wreakage. various alignments
They began returning to consciousness and being immediately thrown into a gladiator competition not knowing what was going on.
After surviving they were brought to the vizior of the sorceror king who rules this city state. He said they were useful and sent them on a mission for him, forcing magical bands onto their wrists which prevent them from resisting his will (DC 25 to resist for an hour).
They were then sent off to complete the mission (1st premade adventure). After the fight they remembered their last memories of being assaulted and taken prisoner by slavers who then sold them to the minions of the sorc king for his tournaments (how he keeps his people occupied and nonrebelious)
------------
MY PLANS SO FAR:
THe players will spend some time in the city finding out about a CG cleric who is leading a peaceful resistance to the sorc kings rule. There is also a CN resistance operating outside the city itself which is small but seeks violent resistance of his rule.
They will go to the town and then into the mine and find a resistance fighter (instead of an orc shaman) has poisoned the watersupply and wiped out the mine (adventure is "the burning plague"). They will complete the adventure and begin returning unwillfully to the sorceror king.
On the way they are ambushed by the resistance. Moral dilemma over well poisoning (how far can you go to stop a tyrant?)
assuming they join with the rebels they will attack/free a slave wagon (how they came to be there)
They will then meet the rebel leader. He will give them an artifact and send them on a daring mission to get it away from the sorceror king.
It is actually a peice of a stargate similar to the one protected by the Ta'a'lai. The idea is to get it away from the sorc king because he is trying to create a gate to go places and find technology.
In truth the rebels leader is a member of the Sha'tai the global LE group and seeks to put the city state and the completed 2nd gate into his masters hands but since his followers are not aware he takes the offer to get the piece away.
THe players will then sneak into an ancient technological station and teleport across to another continent seeking to reach a certain contact in another city. Thhey will be chased by sorc kings minions until near exhaustion before being saved in the forest. (The forest is filled with huge Kashyyyk like trees and a group of elves who live in their eves. trees are kilometres high and have cities build on trunks)
They will get to the city and give the piece to the contact who will tell them whats going on (stargate etc) but during the night while investigating it they will be ambushed by the Sha'tai (dont know its not the sorc king) and while they survive the contact will die and the object taken before they get back.
From his notes? they will find out another piece is on another continent and head there since without a piece the sorc king cant create the gate.
Once they get there sorc kings men have killed Sha'tai, they then kill sorc kings men (vizior?) and get the piece which is in fact not a necessary part of it but the "blocker" which can deactivate an activated gate.
Find out about sha'tai/Sorc king vying for the second gate and the possible power it may hold, scared over starting a second invasion by giving access to the planet.
Players head back towards sorc kings city state continent, meet up with the rebels and forment a rebel army
**maybe sniff out leaders betrayl through investigation type stuff and diplomacy to bring another group (species/nation) into the fight?)
The players then lead an attack to take the city state and stop the sorc king and the sha'tai. Maybe spec ops mission while the main army attacks his land?
-------------
Im probably going to have one major NPC who drops in/out of the story. The Ta'a'lai (world spanning LG "jedi like" group) have elite warriors called mindblades (soul knife) and one may join them/provide clues at times possibly having been part of the resistance.
Anyway thats my basic outlay for the whole campaign although i want to leave options for the players to make while keeping to the basic idea. Sorry about the length!! Any suggestions would be fantastic

THanks so much again from a newbie DM!
Marc