Ringmereth
First Post
Rather than rolling 3d6/4d6 drop lowest/whatever other die-rolling method, you instead pick your abilty scores based on the system in the DMG. All scores start at 8, and you have 25 (in this case-other common numbers are 28 and 32) points to distribute among your abilties. Buying up to 14 points is a 1-for-1 point cost, but 15-16 is 2-for-1, and 17-18 is 4-1 (I think. Don't quote me on that.) A well-rounded character can have higher total ability bonuses, whereas a character with an 18 in a stat won't have so many points to spread among the rest of his abilties.