Seeking the source for a spell

Greenfield

Adventurer
I came across reference to a spell under 3.5, and I'm looking for the source so I can get the specifics.

The spell was called Transmute Beverage, or something to that effect.

What the spell did was change one liquid into another, in an "instantaneous" transformation. It was remarkably low level (1st or 2nd), with some limitations to keep you prom producing Holy Water, alchemical liquids or magic potions.

Any help would be appreciated.
 

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I can't seem to find anything close in the SRD. I'm assuming you weren't talking about purify food and drink nor create food and drink. All the transmutation spells I can find are the standard ones dealing with mud or stone. I checked polymorph spells. Polymorph any object might work but that's about it.
Beyond that I would have to check the non-SRD books I have which are considerable. I'd have to narrow it down. It sounds like it is possibly setting specific.
 


Metamorphose Liquids is from the 2E tome of Magic.

Details about the 2E spell:
Metamorphose Liquids (Alteration)

Range: Touch
Components: V, S, M
Duration: Permanent
Casting Time: 1 round
Area of Effect: 1'-cube/level
Saving Throw: Special

This spell transmutes one type of liquid into an equal amount of a different, nonmagical fluid (water, wine, blood, oil, apple cider, etc.). The caster must touch the fluid itself (not simply its container) for the spell to take effect.

Magical liquids (such as potions) receive a saving throw vs. disintegration with a +3 bonus to avoid the spell's effect. Fluids can be transmuted only into nonmagical liquids; it is not possible to change a magical liquid into another type of magical liquid. Poisons may be rendered harmless through use of this spell, but the spell has no effect on poisons already consumed.

Living creatures are unaffected by the spell, excluding those from the elemental plane of water. Such creatures are allowed a saving throw vs. spell. Failure results in 1d4 points of damage per level of the caster, while success indicates half damage. Only one creature can be affected by a single casting of this spell, regardless of the creature's size.

The material component is a drop of the liquid that the caster intends to create, which must be placed on the wizard's tongue and consumed. Creating poisons through use of this spell is especially dangerous.

There's a 3E conversion in this thread
 


If you're looking for a way to create poison: Wu Jens have the Water to Poison spell at 4th level, which creates a whole lot of poison from water. Unfortunately, it is a rather weak ingested poison, but its save DC is that of the spell, and strangely it's a Will save.
 

That 2e spell looks like the one, except that this was a 3e spell.

Still, getting the name right will help.

Context: Home brewed game world in which there are world wide weather changes that are messing with crop yields. Essentially, we're looking at a growing state of famine, world wide. The party goal, long term, is to find the source of the worldwide affliction and shut ti down. Definitely a curse, and one that has a side effect of preventing the gods from answering on any Divination spell higher than Augry, so there's no divine guidance on this one.

While this spell is normally useful only in the odd moment, it's rapidly becoming one particular PC's signature spell, due to the setting.

A cubic foot of liquid is a shade less than 8 gallons, so at 5th level the spell transforms about 39.5 gallons of water into just about any liquid. Water to wine is neat. Water to melted cheese, butter, honey, pancake batter, soup, scramble eggs, molasses etc? It's a game changer.

The spell isn't widely known or available, and the PC is being remarkably reluctant to share with other casters for story reasons, which is just as well. A 1st level spell that can feed a village with a few castings would take the knees out from under the entire campaign premise.
 

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