arwink
Clockwork Golem
Thursday, August 17th, 518 AF, continued
Durhon and Yip leave Elmo's hut with a note in hand. They head through town towards the Temple of St Cuthbert, and are greated by a youthful cleric at the gate.
"We need yer priest," Durhon snarls, holding up two ears and Elmo's letter in one hand. "Fast."
The young cleric goes pale, then hurries to guide them through the temple to Y'dey's office. He dissappears behind the closed door for a few minutes with their letter, then returns.
"The Cannoness will see you now." He looks even paler than before.
Yip and Durhon go inside. Y'Dey is a tall woman, grey-eyed and stern in her robes. She looks them both over carefully, paying close attention to Yip.
"It says here the town owes you a debt," Y'dey says, holding up the letter. "And that you'd brought something of interest back from the old Boathouse."
Durhon nods and puts the holy symbol and ears on the desk. Y'dey goes quiet for a few moments while she examines the symbol, and even Durhon fidgets slightly in the silence.
"This bodes ill," Y'dey says eventually, "and if it means what it may, the town may owe you a debt greater than killing a dragon. This symbol belonged to the elemental cults that built the boathouse. The last time they returned to their old base, it was the sign of greater danger to come. We will be forced to assume they seek to do the same this time."
She picks up the ears.
"And where is the rest?" she asks.
"Boathouse." Durhon grunts.
"You didn't bring them back?"
"They were heavy," Durhon snarls. "And we was movin' fast without a healer."
"hmm." Y'dey frowns. "I can bring them back, but without the body it requires spells beyond my power. I have some scrolls, but their value is more than the town can afford to pay on it's own..."
There is a poignant pause. Durhon starts emptying sacks out on the ground before her desk, pouring out the spoils of the dragons lair and several valueable peices of his dead companions equipment.
"We're soldiers, not adventurers," he says. "We ain't got no money. How 'bout you take stuff till we're square, then get on with the raisin'?"
Y'dey nods, and starts directing Yip to pick up items and place them on her desk. Much of the weapons and armor they suspected was magical dissappears into St Cuthbert's coffers, as do the gems, face-mask and contents of much of their church. Durhon notes that Warwind and Taranos will have precious little to fight with if they return, but figures that's the price to pay for being dead. Eventually Y'dey nods, and gestures for Durhon to gather the small pile of equipment that remains.
"Go with Calmer," she says, gesturing to the young cleric by the door. "He'll heal what wounds you have while I bring back your friends. It will take time, and I make no guarentee of it's success, but they shall return if St Cuthbert wills it."
Durhon raises an eyebrow, then breaks wind to show his displeasure at the concept.
"Right," he says. "Just bring em back."
He follows Yip out of the room.
Durhon and Yip leave Elmo's hut with a note in hand. They head through town towards the Temple of St Cuthbert, and are greated by a youthful cleric at the gate.
"We need yer priest," Durhon snarls, holding up two ears and Elmo's letter in one hand. "Fast."
The young cleric goes pale, then hurries to guide them through the temple to Y'dey's office. He dissappears behind the closed door for a few minutes with their letter, then returns.
"The Cannoness will see you now." He looks even paler than before.
Yip and Durhon go inside. Y'Dey is a tall woman, grey-eyed and stern in her robes. She looks them both over carefully, paying close attention to Yip.
"It says here the town owes you a debt," Y'dey says, holding up the letter. "And that you'd brought something of interest back from the old Boathouse."
Durhon nods and puts the holy symbol and ears on the desk. Y'dey goes quiet for a few moments while she examines the symbol, and even Durhon fidgets slightly in the silence.
"This bodes ill," Y'dey says eventually, "and if it means what it may, the town may owe you a debt greater than killing a dragon. This symbol belonged to the elemental cults that built the boathouse. The last time they returned to their old base, it was the sign of greater danger to come. We will be forced to assume they seek to do the same this time."
She picks up the ears.
"And where is the rest?" she asks.
"Boathouse." Durhon grunts.
"You didn't bring them back?"
"They were heavy," Durhon snarls. "And we was movin' fast without a healer."
"hmm." Y'dey frowns. "I can bring them back, but without the body it requires spells beyond my power. I have some scrolls, but their value is more than the town can afford to pay on it's own..."
There is a poignant pause. Durhon starts emptying sacks out on the ground before her desk, pouring out the spoils of the dragons lair and several valueable peices of his dead companions equipment.
"We're soldiers, not adventurers," he says. "We ain't got no money. How 'bout you take stuff till we're square, then get on with the raisin'?"
Y'dey nods, and starts directing Yip to pick up items and place them on her desk. Much of the weapons and armor they suspected was magical dissappears into St Cuthbert's coffers, as do the gems, face-mask and contents of much of their church. Durhon notes that Warwind and Taranos will have precious little to fight with if they return, but figures that's the price to pay for being dead. Eventually Y'dey nods, and gestures for Durhon to gather the small pile of equipment that remains.
"Go with Calmer," she says, gesturing to the young cleric by the door. "He'll heal what wounds you have while I bring back your friends. It will take time, and I make no guarentee of it's success, but they shall return if St Cuthbert wills it."
Durhon raises an eyebrow, then breaks wind to show his displeasure at the concept.
"Right," he says. "Just bring em back."
He follows Yip out of the room.
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