Seldarn Empire - The Mega-Module Jam

Did his player not want to go with that character anymore or was it something else?
No the player was fine. He actually left the character there cos we couldn't afford another resurrection and he didn't feel like a Raise dead and losing a level... I think. We ran out of magic items to pawn!!

BTW The bastards are going down!! :)
 
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Durhon said:
Most likely Coup De Gra.

Coup De Gra? He was awake and, somewhat, alert. No way someone could have taken a full six seconds to slip a knife across his throat.

Was this Assassian a true Assassian from the DMG? I'd believe it could be a death attack from him.

Durhon said:

Why were the other players left alive you ask? Well we had a big debate over that and the explanation was given by our DM on our groups forum board. Check it out at http://arwink.themadship.dhs.org/phpBB2/ under the Mega Module Jam area "Taranos Second Death".

Well, actually, I wasn't wondering that. I just figured that arwick didn't want to have a TPK on his hands. It would also explain why he had the guy set up the hanious totem over Yip's head. That was close enough for me.
 

Okay, sorry for the few days silence. I've been swamped with work and had some trouble with the net access. All going well, I'll have a new update tomorrow after we finish gaming :)

The throat cutting was pulled off by an invisible assasin. Probably the first successful use of death attack in my games after throwing about six assasins of various levels against the players over the past couple of campaigns. There was a certain level of luck going there as well. Taranos had the second best listen check of the group and only narrowly missed hearing the approaching assasin, and then flubbed what should have been an easy Fort Save.

I think, aside from the reasons Durhon's outlined above, sheer stats were a big part of Taranos' decision. He had a con of 8, which made most of the advantages of being a dwarf slightly less exciting, and made his role as a frontline fighter less than fun. He'd pretty much said after the first death that Taranos wouldn't come back, so he wondered off to create someone new.
 

Well the main reason I didn't want to resurect Taranos was the fact he was running out of magic items to hock and was falling behind level wise.

Both problems ment he was more likely to die and the vicious circle continued further down the spiral.

It was better to start a fresh with a new character and decide on a better con score.

Besides now I get to drag them of to a wedding :D
 


It's coming. I leave to run a game in an hour, but I'll be back and updating after it's done. Give me about..hmm...six or seven hours, and I'll go on an update rampage. Both Seldarn Games, as well as the next installment of the Zalich part of In Hextor's Name :D
 
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[Brief new Storyhour Pimp]

Here: http://enworld.cyberstreet.com/showthread.php?s=&threadid=36387

It's not a Seldarn storyhour. Instead, it's the storyhour of a game that Capellan (Halgo in Copperheads, and soon to be introduced as Ezekial here) and I both play in. WE figured we'd both write a storyhour, so you get events in two different voices - his hextorite priests reports to his superiors, and my halfling sailor/cook's log of recent events.

[end Brief new storyhour pimp]
 
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