Robe of Defying Frost Level 13+
Armor: Cloth
Power (Daily ✦ Healing): Immediate Interrupt. Use this
power when you would take cold damage. You take no
cold damage, you gain a +1 power bonus to AC until the
end of your next turn, and you can spend a healing surge.
Robe of Defying Storms Level 14+
Armor: Cloth
Power (Daily ✦ Healing): Immediate Interrupt. Use this
power when you would take lightning or thunder damage.
You take no lightning or thunder damage, you gain a
+1 power bonus to attack rolls until the end of your next
turn, and you can spend a healing surge.
Robe of Contingency Level 4+
Armor: Cloth
Enhancement: AC
Power (Daily ✦ Teleportation): Immediate Reaction. Use
this power while you are bloodied and when an attack
damages you. Teleport 6 squares, and you can spend a
healing surge.
Stoneskin Robes Level 3+
Armor: Cloth
Enhancement: AC
Power (Encounter): Minor Action. You gain 5 temporary
hit points until the end of the encounter.
Vampiric Weapon Level 9+
Power (Daily ✦ Healing, Necrotic): Free Action. Use this
power when you make a successful attack with the
weapon. That attack deals an extra 1d8 necrotic damage,
and you regain an equal amount of hit points.
Lifesapper Rod Level 9+
Implement (Rod)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Power (Daily): Free Action. Use this power when you place
a Warlock’s Curse on a target. The target gains ongoing 3
damage (save ends). Each time the enemy takes ongoing
damage from this power, you or one ally within
Bracers of Respite Level 2+
Item Slot: Arms
Power (Daily ✦ Healing): Free Action. Use this power
when an ally adjacent to you regains hit points. You or
one other ally adjacent to you regains 1d8 hit points.
Cloak of the Walking Wounded Level 4+
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: If you use your second wind while bloodied, you
can expend two healing surges instead of one (gaining hit
points from both).
Collar of Recovery Level 4+
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: Gain extra hit points equal to this item’s
enhancement bonus when you spend a healing surge to
regain hit points.