Sacrosanct
Legend
Well, nice to see we've reached this point

What other maintenance does adventuring gear need? Are you saying that this part of the rule is meaningless?Repairing after an adventure is not maintaining, that is repairing. So not getting it in a worse condition should be ready.
Repairing after an adventure is not maintaining, that is repairing. So not getting it in a worse condition should be ready.
Food:
People who live on homesteads and "out in the forests" gain their food in several ways: growing, gathering, hunting, and raising animals. Preserving and storing food is entirely possible without any electricity or even modern conveniences. We know this by looking at history and seeing how people have done this. I've done this. I still do this today. It's completely false to keep making a claim that someone living out in the woods will go hungry or not have a variety of meals to eat. Let's look at an example from just last week. Everything you see here? From my backyard. Literally everything (including the honey and thyme I used to saute the beets). That sure seems like a variety to me, and doesn't even include any meat or grains. This is just a salad. Add in all the various available meat sources and wild edibles, and I can make something to rival any meal in a city. Between smoking, salting, dehydrating, and root cellars, I am confident I will have food to eat well all year long (root crops like potatoes, beets, carrots, radishes, and fruits like apples will store for many months in a cool root cellar).
That is interesting, but I still question what exactly is meant by "nicer clothing." Would you show up to a nice party in it? No? Then it probably doesn't count. It seems about of the quality level of, say, a sailor's or soldier's uniform. Sturdy and comfortable, but not "nice" in the sense of fancy, which I think is what is meant here.Clothing
Being out in the woods doesn't mean you don't have access to clothing. Tanning is the most common, and can result in extremely comfortable clothes (seriously, hold a real buckskin sometime). Additionally, just because you're out in the woods means you're limited to wooden needles and leather straps. seriously, that's just plain ignorance. Bone needles are just as good as metal ones, and thread from tendon is not only as thin as thread, but a lot stronger. It also completely ignores how things like rope are typically made from plant material anyway. Also, wool from raised sheep is available in addition to all of that (or wool from hunted sheep).
Comfort of city life
It is a fallacy to assume someone living in the city doesn't have to worry about things like decent clothing and good meals.
OR get robbed. Or have their house burn down. Or get a serious disease--all things that a city person has a much higher risk of than a woodsman.
Fallacy of danger
This has been brought up a few times about how in the woods in D&D land it's extremely dangerous from beasts and monsters. I posit it's just as dangerous in the city, so that argument holds no water. Why? Because we have entire adventures that take place in cities in D&D that clearly show this. Not just the mundane robberies, murder, and disease, but the shopkeeper who's an agent for the Red Wizards. Or the merchant who is really a mind flayer in disguise. The city is just as dangerous as the woods would ever be in D&D world.
I've looked into it somewhat extensively, but no, I'm not a skilled woodsman. But I haven't really denied your experiences; usually I've just accepted them. The question is: 1) Do your experiences actually match up to what the rules define as Comfortable? and 2) if they do, how long does it take to get there? And the answer seems to be that you can indeed get pretty close to Comfortable in the woods—after many months or years, which doesn't seem to be the intent of the rules here. If you are only living off the land between adventures, with no permanent homestead, you are living at Modest at best.I gotta ask you Calion, how would you know what a skilled woodsman would face, food wise? Are you a skilled woodsman and have lived off the grid yourself?
Are you saying that you would do much better than he seems to be doing if plopped down in an unfamilar terrain, with the equipment he has, in the time he's there (a couple of days, usually)?Oh, and for the love of God, stop bring up Survivorman. That's a show for entertainment, and the whole point is to make him look as miserable as possible, and edited by the producers to make it look like that.
While I'm at it, also stop with this "but it takes a long time to get a nice cabin in the woods." Again, you're holding a double standard here. You're only looking at the very beginning of the woodsmans life in the woods, but counting the entire time a person living in the city and not if that person just arrived (won't have a home, rooms might not be available, etc). The implication is that they are talking about a lifestyle, which means the majority of their time in that environment, not just the first couple months.
I'm not. I'm debating whether those experiences satisfy the rules description of "Comfortable." I'm taking your experiences for granted, though asking questions to nail things down like whether you literally never miss meals (which seems implausible to me).First, what is your experience as a woodsman/survivalist/outdoorsman? If you don't have any meaningful amount (like weeks or months) why are you bothering to argue your perceptions versus our experiences? That's just stupid.
Shelter at a comfortable level? A character can walk into town with 2 gp in his pocket and live at Comfortable that day. Can you build a home with a fireplace, cooking utensils, stored food, furniture, candles, etc. in one day?Third, because you are going to respond, "yeah, but I can rent a room in an inn the same day I get into town (blah blah blah)" you've already been told adequate shelter can be done in a few hours.
It really seems to me that those first two weeks would be at Poor, and only after that at Modest. Comfortable couldn't be gotten for perhaps six months at a minimum.I've also conceded you could state that the first two week could be considered a Moderate lifestyle if you wanted.
Finally, what roleplaying benefit does it have to define a character's lifestyle as Moderate or Comfortable unless you are going to spend lots of time role playing what happens during downtime? If you are spending hours role playing your downtime activities, then the rules really aren't intended for that. Your doing some type of social role playing, not adventuring and you really need something like Birthright or Kingmaker.
Actually, it's only in the description of the Poor lifestyle. All of the other lifestyles don't say anything about legal protection. And really, this legal protection is about your social standing. Historically, social standing and perceived wealth are what dictate legal protections. You could argue that is no different today (many people make such arguments that are compelling). But again, this should not be part of the discussion because it is not part of the Comfortable or Moderate lifestyle DEFINITIONS in the PHB....
It doesn't matter if it's a good or bad thing. It's part of the description of the wealth level. The fact that a woodsman in the wilderness has no recourse if he is robbed or beaten has to be taken into account.
And you have been repeatedly told and given examples that this level can be obtained in days, not weeks or months. And you have failed to comment on my suggestion to say the first two weeks are Moderate, after that it's comfortable.I have said over and over and over again that someone in a permanent location, with time and tools to build a permanent homestead, could indeed, after many months or a few years, live at something close to Comfortable, except for the social aspects.
Depends on the society. In Waterdeep? Probably not. In towns like those in the Dessarin Valley? Most likely.That is interesting, but I still question what exactly is meant by "nicer clothing." Would you show up to a nice party in it? No? Then it probably doesn't count. It seems about of the quality level of, say, a sailor's or soldier's uniform. Sturdy and comfortable, but not "nice" in the sense of fancy, which I think is what is meant here.
Again, food and clothing really isn't the challenge you think it is. At least not in North America forests of today or the last thousand years (look at the historical record of the American Indian tribes such as the Navajo that were nomadic) And there are risks associated with residing in a city. The details of both are left of to the DM to determine for their setting.No it isn't. If you're making 2 gp/day, there's no question about being able to find clothing and meals. Sure, you might lose your job or whatever, but that's equivalent to being kicked out of the woods by the King's Guard, not to not being able to find food today. The latter is just an inherent risk of survival in the wild.
I could not find reliable statistics, but lots of supporting info, here are scholarly sources on fires in the middle ages;Really? Wildfires are less common than fires in a city? That seems unlikely.
Neither are fires, legal protection (except for poor) and many other things you bring up. All of these things are setting and DM specific. If a DM wants his woodlands to be full of bandits and his cities safe havens, then they are. But that not specified in RAW.The disease thing makes sense, but that's not really listed in the description. And either party could get robbed, but the city dweller has legal recourse, and no risk of being robbed by racoons or bears. It probably is a wash (remember, bandits live in the woods in this setting).
These are good question IMO. And I go back to the 2 week comment. And if you come back to the same town between adventures then it might only take a day or two (or less) to get back to the standard of living.The question is: 1) Do your experiences actually match up to what the rules define as Comfortable? and 2) if they do, how long does it take to get there? And the answer seems to be that you can indeed get pretty close to Comfortable in the woods—after many months or years, which doesn't seem to be the intent of the rules here. If you are only living off the land between adventures, with no permanent homestead, you are living at Modest at best.
I never missed a meal. And I know you find that surprising, as fiction and entertainment sources always say otherwise.I'm not. I'm debating whether those experiences satisfy the rules description of "Comfortable." I'm taking your experiences for granted, though asking questions to nail things down like whether you literally never miss meals (which seems implausible to me).
If you're not comfortable with us saying yes, then go with 2 weeks.Shelter at a comfortable level? A character can walk into town with 2 gp in his pocket and live at Comfortable that day. Can you build a home with a fireplace, cooking utensils, stored food, furniture, candles, etc. in one day?
I disagree. Using the definitions I posted above and why.It really seems to me that those first two weeks would be at Poor, and only after that at Modest. Comfortable couldn't be gotten for perhaps six months at a minimum.
If their lifestyle during downtime is important to them, then yes they will take that skill. Who cares? It's like trying to push the rogue who tries to maximize his passive perception.The question is, what choices are the players likely to make? Are they being pushed to one choice or another? When a character with one skill can live at Poor in the city, but (with a different skill) at the equivalent of Comfortable in the forest, that encourages every character to take Survival, and not to make their living in the city. Why do the rules encourage that?
*LOL*I'm confused. Are we talking about adventurers, or homesteaders here?
*LOL*
That's why several times I have asked if the OP is trying to simulate a lifestyle game or an adventure RPG![]()