Selfsufficient classes

Andor

First Post
One of the common critisicisms leveled at D&D is that at higher levels the character becomes less important than the characters equipment. Unfortunately at higher levels most characters are dependant on thier equipment to be effective.

Running counter to this trend are classes that can operate well 'out of the box'. In the PHB that's pretty much limited to the Monk, and to a lesser extent the Druid and Sorcerer depending on feat selection.

OTOH there have been a wealth of more self sufficient character in later books. All the Psionic classes are less item dependant than their PHB counterparts. The Incarnum classes likewise. The complete books characters tend to be pretty item dependant however. And then both the binder and shadowcaster from Tome of Magic are pretty self sufficient too, although oddly the true namer deperately needs items simply to remain as effective as he was at first level...

And then of course we have the vow of poverty which allows any character to forgo items in exchange for some very specific benefits and paladin+ class restrictions on behavior.

So how do poeple feel about all this? Would you rather have a self sufficient character? Does it drive you nuts as a GM that you can't effectively have pirates/guards/whoever defang the characters by taking their stuff? Or do you want to run a low magic-items campaign with the more self-sufficient classes? What are the upsides and downsides to self sufficient class design.
 

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I'd rather have a character that's fun than self-sufficent.

Of course if you want the ultimate in self-sufficent, Dragon Compendium has savant. They get a lot of various powers equalable to fighter, rogue, cleric and wizard.
 


I'd go Iron Heroes if I wanted characters to not worry about equipment. But even in high level games, the most important things is not equipment but the cleric and wizard spells.
 


I like some self-sufficiency [probably partly why I'm giving 1 feet/ level and giving points for point buy at each level while taking away stat-boosting items/spells] but I do love me my magical items as well. Dnd atm relies too much on magical items, but I don't want a game so into self-sufficiency that magical items might as well not exist.
 


Nightfall said:
Dog,

You seem to want it both ways...not sure that's realistic.

Maybe I do, and maybe it isn't, but I'm not saying I want it perfectly in the middle. I think I would like a little bit more self-sufficiency, but I hate that atm, it seems like we almost totally rely on magical items for everything.

Like if totally Self-Sufficient was 1 and totally magical items was a 10, and pretend dnd is like a 9, I would like to see it boosted towards an 8 or even a 7, not a perfect balance of 5.
 

Dog,

You obviously haven't been in any of Scarred Lands game. Trust me, magic items play a role but they aren't what give the players' the edge.
 

Nightfall said:
Dog,

You obviously haven't been in any of Scarred Lands game. Trust me, magic items play a role but they aren't what give the players' the edge.

Nope, I haven't. I've been tempted to check it out, but I don't have the cash atm.
 

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