Mercurius
Legend
I'm curious about the Gamemastery Guide. I DM 4E, have all the DMGs starting with the 1E, and many other reference works besides (World Builder's Guide, Ultimate Toolbox, Magical Medieval Society: Ecology and Culture, etc). I am an intermediate DM--I've been playing for 25-30 years but sporadically over that time--and don't feel like I need the standard DM's advice. I am a voracious world-builder and am always looking at new and interesting ways to build encounters and adventures, plus I love random DM's tools and information. I also think that the Pathfinder Core Rulebook is the most aesthetically pleasing D&D book that I've seen--much nicer than the 4E books, imo.
So my question: Should I buy this book? Does it have anything to offer me and enough to pay $10 for the PDF or $26 for the hardcover on Amazon?
While I'm at it, can someone post a simplified table of contents with page numbers?
Thanks!
So my question: Should I buy this book? Does it have anything to offer me and enough to pay $10 for the PDF or $26 for the hardcover on Amazon?
While I'm at it, can someone post a simplified table of contents with page numbers?
Thanks!