bondetamp said:
You don't roll soak in Exalted, silly.
(You just subtract the soak dice from the damage dice and then roll damage with what remains.)
oops. Still, it is more time-consuming than in D20, I feel. If you made dice that weren't numbered, but instead had all of its sides painted in one of 3 colors (red for no, green for yes, black for a 1) it would speed it up a lot, I think (as I recall, in exalted, the number you need to roll on a d10 is always the same (except for 1 type of exalted)).
To elaborate on my earlier points:
Their are 2 differences going on:
--Core Mechanic: as I said above, the only difference here is the probablility distribution and the time it takes to process an action.
--"Feel" of the systems/settings: this is largely independant of the system (it is affected by the specific implementation, but is generally not going to be affected by the core mechanic itself). While you could accomplish this feel with pretty much any robust core rules system (D20, D10, FUDGE, etc), all the work has been done for the d10 system. You could get relatively close with ease from D&D, but to do as well as Exalted does would take quite a bit more work.
And incidentally, Exalted felt to me a lot more like D&D than WoD does; charms are a lot like feats/class abilities, the combat was sped up from WoD, and you play characters who are very similar to D&D characters. I think a conversion between the two would be rather simple, and I might do that as I prefer the D20 mechanic, but otherwise like Exalted a lot.